Games With Pre-Rendered Graphics - Game Sack
Episode 239 - Beginning in the late 16-bit era and even into the 32-bit era game studios often felt the need to render their characters and whatnot on fancy Silicon Graphics workstations and whatnot, and then digitize the result into the game. The thought was that this made the graphics look better. Do you agree? Join us as we take a look at a few different examples of this technique.
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Видео Games With Pre-Rendered Graphics - Game Sack канала Game Sack
►Consider supporting us on Patreon! - http://www.patreon.com/gamesack
►Shirts and Blu-rays - https://store.screenwavemedia.com/collections/game-sack
►Twitter! Official (run by Joe): http://www.twitter.com/GameSack Dave - http://www.twitter.com/GameSackDave
►Instagram! - http://www.instagram.com/gamesackofficial
►The Game Sack Web Site! - http://www.gamesack.net
►Facebook! - http://www.facebook.com/GameSack
►Game Sack Subreddit! - http://www.reddit.com/r/GameSack
►Game Sack Blu-ray on Amazon!
Volume 2 - https://www.amazon.com/gp/product/B06WVG9HY4/
Volume 1 - https://www.amazon.com/gp/product/B0199ITMVG/
Видео Games With Pre-Rendered Graphics - Game Sack канала Game Sack
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