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How to Receive Custom Events in SwiftUI Using Combine

Learn how to effectively trigger and handle custom events with SwiftUI and the Combine framework, including an example using timers and subjects.
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This video is based on the question https://stackoverflow.com/q/66244396/ asked by the user 'Leo' ( https://stackoverflow.com/u/1754221/ ) and on the answer https://stackoverflow.com/a/66250725/ provided by the user 'New Dev' ( https://stackoverflow.com/u/968155/ ) at 'Stack Overflow' website. Thanks to these great users and Stackexchange community for their contributions.

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The original Question post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/by-sa/4.0/ ) license, and the original Answer post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/by-sa/4.0/ ) license.

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How to Receive Custom Events in SwiftUI Using Combine

SwiftUI has made building user interfaces easier than ever, but it also brings some new concepts to the table—especially when it comes to event handling. One common challenge that developers face is how to receive custom events in SwiftUI using the Combine framework. This guide will guide you through this process, helping you to effectively trigger and handle events, especially those related to timers.

Understanding the Problem

Many developers utilize the Combine framework to publish values through the @ Published property wrappers of an ObservableObject. However, you might encounter situations where you need to trigger an event without passing any value—just signaling that something has occurred. For instance, you might want to do something every second when a timer executes. The question is: how do you handle events like this in SwiftUI?

Solution Overview

The solution revolves around the concept of using publishers. In Combine, a publisher emits values, and we can utilize this to fire events as needed. Specifically, we'll explore how to use:

TimerPublisher to emit a void value every second.

PassthroughSubject to handle custom events.

Let's break down the implementation into understandable sections.

Step 1: Using TimerPublisher

One straightforward way to fire an event at regular intervals is by using Timer.publish. Below is an example of how to implement a timer in an ObservableObject and use it with SwiftUI.

1. Define Your ObservableObject:

[[See Video to Reveal this Text or Code Snippet]]

In this code, we create a class Foo that contains a timer that emits a Void signal every second.

2. Use the Timer in Your View:

Next, you integrate this timer in your SwiftUI view using the onReceive modifier:

[[See Video to Reveal this Text or Code Snippet]]

In this example, every time the timer fires, the count increases by 1, updating the displayed value.

Step 2: Using PassthroughSubject for Custom Events

If you want to handle events that are not time-based, you can use a PassthroughSubject to publish events whenever needed.

1. Define the Subject in Your Object:

[[See Video to Reveal this Text or Code Snippet]]

In this example, an event is triggered after a random delay using the subject.

2. Subscribe to the Event:

You can now subscribe to eventA in your views in a similar fashion:

[[See Video to Reveal this Text or Code Snippet]]

By subscribing to eventA, you will respond to the custom event whenever it is fired.

Conclusion

Handling custom events in SwiftUI using the Combine framework is both efficient and straightforward. Whether using a TimerPublisher for time-based events or a PassthroughSubject for manual events, you can effectively integrate event-driven programming into your applications.

Try experimenting with these examples in your own SwiftUI projects and see how they can enhance the interactivity and responsiveness of your applications.

Now you're ready to incorporate custom event handling into your SwiftUI applications! Happy coding!

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