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Practical Low-Effort PCG: Tracery and data-oriented PCG authoring - Kate Compton

From the Roguelike Celebration: https://roguelike.club
Procedurally generated content is great, but writing so much custom code becomes unwieldy and too many great projects die tangled-up in long chains of if-statements. Tracery, a popular and newbie-friendly generation tool, can keep data for procedural content generation separate from the gameplay code, while still generating neat stuff. The creator of Tracery demos a few neat tricks (no-hassle reskinning of RPGs and more!) and shows some hard-earned lessons for how keeping your data and code separate can make projects clean, maintainable, and fun to build. Kate Compton is a long-time Procedural Content Generation (PCG) practitioner. She wrote the first paper on procedural platformer levels, generated the planets for Spore, and wrote the latest SimCity fire system. She is now a PhD candidate at UC Santa Cruz developing artificial intelligence to augment human creativity with generative art. She likes laser cutting, 3D printing, artbots, twitterbots, and baking.

Видео Practical Low-Effort PCG: Tracery and data-oriented PCG authoring - Kate Compton канала Roguelike Celebration
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20 сентября 2016 г. 11:57:07
00:31:53
Яндекс.Метрика