03 Foliage | Cobblestone Series
This video will cover various ways we can develop foliage for our materials, and showcase a few methods of easily converting one foliage asset into virtually limitless variations!
Cobblestone Series Playlist: https://www.youtube.com/playlist?list=PLNVgvs7u-udRZS0TKID2o8wtxzMcxKzwn
You can download the videos here: https://gum.co/ufeOa
#substancedesigner
Видео 03 Foliage | Cobblestone Series канала Get Learnt w/ Chunck
Cobblestone Series Playlist: https://www.youtube.com/playlist?list=PLNVgvs7u-udRZS0TKID2o8wtxzMcxKzwn
You can download the videos here: https://gum.co/ufeOa
#substancedesigner
Видео 03 Foliage | Cobblestone Series канала Get Learnt w/ Chunck
Показать
Комментарии отсутствуют
Информация о видео
Другие видео канала
7. Light Decal | Procedurally Texturing PBR Game AssetsScales (2/3) | Outputs | Beginner Substance Designer Tutorial06 Roughness | Cobblestone Series3. Material Template | Procedurally Texturing PBR Game Assets8. Dirt and Grime | Procedurally Texturing PBR Game AssetsPadded Leather | Substance Designer for Fashion DesignersLeather | Substance Designer for Fashion DesignersPixel Transparency4. Accessory Materials | Procedurally Texturing PBR Game AssetsEp.1 | Height Map | Building a Barbed Wire Game Asset in Substance Designer and Blender1. Setup | Procedurally Texturing PBR Game AssetsRattan Rocker | A Complete Game Asset WorkflowSand Rocks (2/2) | Final Outputs | Beginner Substance Designer TutorialCourse Overview | Procedurally Texturing PBR Game AssetsWeird Flex | Cracker Material TutorialScales (3/3) | Parameters | Beginner Substance Designer Tutorial04 Rock Albedo | Cobblestone SeriesArchaeology Asset Pack | Lowpoly | GumroadThe Takeaways of the Metallic WorkflowWhat is Refraction & Absorption?