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#12 Dual-Hand and Weapon-Based Abilities (GAS) | RPG Framework in Unreal Engine 5

In this tutorial, we’re adding a major feature: Dual-Hand Abilities and Weapon-Based Abilities. We’ll go through setting up Unreal Engine’s Gameplay Ability System (GAS) to support unique abilities tied directly to each weapon, allowing us to create custom combat configurations, like dual-wielding, sword and shield, or even an asymmetrical setup where each hand has different abilities. At the end you will learn how to recreate dual-hand combat mechanic like in Assassin's Creed Valhalla.

What You’ll Learn:
🗡️ Setting up separate abilities for each hand to support varied combat styles.
🪓 Refactoring the weapon class to handle ability-granting, making abilities weapon-based rather than character-based.
🗡️🪓 Implementing easy weapon swapping to bring unique play styles to life.
This setup paves the way for adding even more weapon types and combat versatility in the future. Whether you’re looking to create an open-world RPG with flexible combat or just want a powerful weapon system for any project, this tutorial has you covered.

To retarget Mixamo animations follow this tutorial: https://youtu.be/Ym_lyn0naZI?feature=shared&t=83

📍 Roadmap https://github.com/orgs/infinityedgegames/projects/1

https://discord.gg/vTWgjZeZrK
https://www.patreon.com/InfinityEdgeGames
Content
00:00 - Intro
00:49 - RPG Weapon Class
02:35 - Dual-hand Abilities
16:35 - Weapon Blueprints
18:00 - Activate Abilities by Slot
21:25 - Heavy Attack
27:15 - Equip Weapons Refactor
44:45 - Fix Slow Motion
46:15 - Axe
50:29 - AC Valhalla Axe Attack
01:04:45 - Outro
#UnrealEngine5 #GAS #Combat #GameDevTutorial #RPGFramework #UE5

Видео #12 Dual-Hand and Weapon-Based Abilities (GAS) | RPG Framework in Unreal Engine 5 канала Infinity Edge Games
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