Director AI for Balancing In-Game Experiences | AI 101
In this episode of AI 101, we take a loot at Director AI: an approach popularised by Left 4 Dead for balancing in-game experiences. We take a look at what it means for an AI to operate as a Director in a game and provide a quick overview of how it works in Left 4 Dead. Plus we explore how a variety of games have since taken this idea and developed on it in different ways.
[00:00] Intro
[01:15] What is an AI Director?
[04:34] Left 4 Dead's Director
[08:14] Directors in Other Games
[13:16] Closing
If you're playing the game on PC and want to know how to turn on the developer debug mode for the Director, check out this page for instructions:
https://left4dead.fandom.com/wiki/The_Director#Console_Commands
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Видео Director AI for Balancing In-Game Experiences | AI 101 канала AI and Games
[00:00] Intro
[01:15] What is an AI Director?
[04:34] Left 4 Dead's Director
[08:14] Directors in Other Games
[13:16] Closing
If you're playing the game on PC and want to know how to turn on the developer debug mode for the Director, check out this page for instructions:
https://left4dead.fandom.com/wiki/The_Director#Console_Commands
--
AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games. It's supported through and wouldn't be possible without the wonderful people who support it via Patreon and YouTube memberships.
http://www.patreon.com/ai_and_games
https://www.youtube.com/channel/UCov_51F0betb6hJ6Gumxg3Q/join
--
Join our Discord Community:
bit.ly/AIandGamesDiscord
Get yourself an AI and Games t-shirt over on Teespring!
https://teespring.com/stores/aiandgames
You can follow AI and Games on Twitter:
http://www.twitter.com/AIandGames
Видео Director AI for Balancing In-Game Experiences | AI 101 канала AI and Games
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