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How can two 8-bit systems have such different graphics?

If you'd like to support me, check out my patreon for dev logs and source code!
Patreon: https://www.patreon.com/Bofner

The Sega Master System and SG-1000 are both 8-bit systems, and both run on a Z80 CPU, yet have wildly different graphical limitations. How can this be? Today we will find out! Interesting note, the Colecvision and first lineup of MSX computers also share incredibly similar hardware to the SG-1000, so anything mentioned here about the SG-1000, also applies to those systems as well (for 99% of all cases anyway).

SG-1000 Tile Exporter
https://steelfinger-studios.itch.io/sg-1000-graphics-exporter-for-aseprite

SMS/GG Tile Exporter
https://github.com/Bofner/SMS-GG-Aseprite-Exporter

If you'd like to take a look at my work, by all means:
https://steelfingerstudios.com/
https://steelfinger-studios.itch.io/

All of my footage captured on real hardware with official cartridges when possible!

Products and resources that make my videos possible:

Emulicious for general SG-1000 and Sega Master System debugging:
https://emulicious.net/

Everdrive flash cart for recording my own demo programs on real hardware:
https://krikzz.com/

Custom Mark III Everdrive case design and tutorial:
https://youtu.be/8bXNF_VdXwE?si=VhKt-NRyuTG7wxo8

#sega #programming #8bit #retrogaming #segagenesis #indiedev #msx

Видео How can two 8-bit systems have such different graphics? канала Bofner
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