The Secrets of GoldenEye's AI Revealed | AI and Games
GoldenEye 007 is one of the most critically acclaimed games of all time, but how did they even get it to work on a Nintendo 64? In this episode I reveal the secrets of how a small team at Rare built the ultimate James Bond experience, with friendly and enemy AI that defined a generation and set the standard for FPS games moving forward. With help from Dr David Doak - who was the level and AI designer at Rare during development of the game.
Want to catch my Design Dive episode on the legacy of GoldenEye 007? Well click here then:
https://www.youtube.com/watch?v=1MBASU-gVoQ
Chapters
[00:00] Introduction
[01:14] About the Game
[03:50] Building the Architecture
[08:24] AI Execution
[11:37] Design Challenges
[14:28] Closing
--
You can read the article based on this video on the AI and Games website:
http://aiandgames.com/goldeneye
--
You can follow David Doak over on Twitter:
https://twitter.com/drdoak
--
AI and Games is series on research and applications of Artifical Intelligence in video games. It's is supported through and wouldn't be possible wthout the wonderful people who support it on Patreon.
http://www.patreon.com/ai_and_games
http://www.paypal.me/AIandGames
http://www.ko-fi.com/AIandGames
--
Get yourself an AI and Games t-shirt over on Teespring!
https://teespring.com/stores/aiandgames
You can follow AI and Games (and me) on Facebook, Twitter and Instagram:
http://www.facebook.com/AIandGames
http://www.twitter.com/AIandGames
http://www.instagram.com/aiandgames/
http://www.twitter.com/GET_TUDA_CHOPPA
--
Music in this episode (in order of appearance):
- Start screen music from Goldeneye 007 by Grant Kirkhope
Tracks from the Goldeneye OST Remake by Brandon Wiebe
https://www.youtube.com/watch?v=TyspweHYBd4
- Menu Screen
- Frigate
- Archives
- Caverns
- End Credits
--
Additional video footage in this episode:
Virtua Cop by YouTube User 'DAZZYVANDAM RETRO GAMING'
https://www.youtube.com/watch?v=bfVUKdjh1KY
Timesplitters 2 by YouTube User 'Aberukun'
https://www.youtube.com/watch?v=05qcFuDeR-o
--
#Nintendo64 #Goldeneye #GE007
Видео The Secrets of GoldenEye's AI Revealed | AI and Games канала AI and Games
Want to catch my Design Dive episode on the legacy of GoldenEye 007? Well click here then:
https://www.youtube.com/watch?v=1MBASU-gVoQ
Chapters
[00:00] Introduction
[01:14] About the Game
[03:50] Building the Architecture
[08:24] AI Execution
[11:37] Design Challenges
[14:28] Closing
--
You can read the article based on this video on the AI and Games website:
http://aiandgames.com/goldeneye
--
You can follow David Doak over on Twitter:
https://twitter.com/drdoak
--
AI and Games is series on research and applications of Artifical Intelligence in video games. It's is supported through and wouldn't be possible wthout the wonderful people who support it on Patreon.
http://www.patreon.com/ai_and_games
http://www.paypal.me/AIandGames
http://www.ko-fi.com/AIandGames
--
Get yourself an AI and Games t-shirt over on Teespring!
https://teespring.com/stores/aiandgames
You can follow AI and Games (and me) on Facebook, Twitter and Instagram:
http://www.facebook.com/AIandGames
http://www.twitter.com/AIandGames
http://www.instagram.com/aiandgames/
http://www.twitter.com/GET_TUDA_CHOPPA
--
Music in this episode (in order of appearance):
- Start screen music from Goldeneye 007 by Grant Kirkhope
Tracks from the Goldeneye OST Remake by Brandon Wiebe
https://www.youtube.com/watch?v=TyspweHYBd4
- Menu Screen
- Frigate
- Archives
- Caverns
- End Credits
--
Additional video footage in this episode:
Virtua Cop by YouTube User 'DAZZYVANDAM RETRO GAMING'
https://www.youtube.com/watch?v=bfVUKdjh1KY
Timesplitters 2 by YouTube User 'Aberukun'
https://www.youtube.com/watch?v=05qcFuDeR-o
--
#Nintendo64 #Goldeneye #GE007
Видео The Secrets of GoldenEye's AI Revealed | AI and Games канала AI and Games
Показать
Комментарии отсутствуют
Информация о видео
Другие видео канала
The Legacy of GoldenEye 007 | Design DiveSandbox Assassin: The AI of Hitman (2016) | AI and GamesPrepare to Die by Simple AI - Dark Souls and Difficulty | Design DiveOff Camera Secrets | Goldeneye (N64) - Boundary BreakI Created a PERFECT SNAKE A.I.The AI of DOOM (2016) | AI and GamesHow Splinter Cell: Blacklist Builds Balance for Stealth | AI and GamesExploring the AI of Command & Conquer | AI and GamesDavid Doak - GoldenEye007 - Do you expect me to talk?A History of AI Research in StarCraft | AI and GamesThe Making Of The N64 Classic GoldenEye | A 90s Gaming MasterpieceResurrection & Reverence: The Return of DOOM | Design DiveLeaked GoldenEye 007 XBLA beta (2007) - Differences from the Original N64 Version (1997)The GoldenEye 007 Speedrunning Iceberg EXPLAINEDRevisiting the AI of Alien: Isolation | AI and GamesHistory of James Bond 007 Games (1983 - 2020)How Megalodon, Kraken and Skeleton Ships Haunt the Sea of Thieves | AI and GamesGoldeneye is Still the Best - And That’s a Problem.How Forza's Drivatar Actually Works | AI and Games