Physically Based Rendering for Artists - Recap
A recap of a full video that can be found here:
http://www.youtube.com/watch?v=LNwMJeWFr0U
If you're interested in PBR make sure to check it out! It's a quick yet thorough introduction into the world of next gen physically based shading made for artists.
My only hope in doing this is that more artists get to worry less about technical issues, Believe me, core artistic values will still be key in the coming generation of computer graphics, so just listen to this and forget about it until you get an actual tool to test all you new knowledge on. Concentrate on colors, lighting and composition instead and when the time comes you'll harness all the next gen awesomeness to do something truly outstanding!
Images used from freely available on-line resources:
http://renderwonk.com/publications/s2010-shading-course/hoffman/s2010_physically_based_shading_hoffman_a.pdf
http://www.manufato.com/?p=902
http://en.wikipedia.org/wiki/Reflection_(computer_graphics)
http://download.autodesk.com/us/maya/2010help/mr/shaders/architectural/arch_mtl.html#Energy Conservation
http://filmicgames.com/archives/299
http://filmicgames.com/archives/547
http://www.fxguide.com/featured/game-environments-parta-remember-me-rendering/
Thank you very much Pedro Toledo, Sébastien Lagarde, John Hable, Naty Hoffman and everyone else for your great info that was used to put this together!
Feel free to like on facebook to keep updated about the future stuff:
https://www.facebook.com/ArtIsAVerb
Видео Physically Based Rendering for Artists - Recap канала Andrew Maximov
http://www.youtube.com/watch?v=LNwMJeWFr0U
If you're interested in PBR make sure to check it out! It's a quick yet thorough introduction into the world of next gen physically based shading made for artists.
My only hope in doing this is that more artists get to worry less about technical issues, Believe me, core artistic values will still be key in the coming generation of computer graphics, so just listen to this and forget about it until you get an actual tool to test all you new knowledge on. Concentrate on colors, lighting and composition instead and when the time comes you'll harness all the next gen awesomeness to do something truly outstanding!
Images used from freely available on-line resources:
http://renderwonk.com/publications/s2010-shading-course/hoffman/s2010_physically_based_shading_hoffman_a.pdf
http://www.manufato.com/?p=902
http://en.wikipedia.org/wiki/Reflection_(computer_graphics)
http://download.autodesk.com/us/maya/2010help/mr/shaders/architectural/arch_mtl.html#Energy Conservation
http://filmicgames.com/archives/299
http://filmicgames.com/archives/547
http://www.fxguide.com/featured/game-environments-parta-remember-me-rendering/
Thank you very much Pedro Toledo, Sébastien Lagarde, John Hable, Naty Hoffman and everyone else for your great info that was used to put this together!
Feel free to like on facebook to keep updated about the future stuff:
https://www.facebook.com/ArtIsAVerb
Видео Physically Based Rendering for Artists - Recap канала Andrew Maximov
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