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Marvelous Designer to 3ds Max to SL Leggings normal map

So here we go with another boring long drawn out video of bringing a Marvelous Designer garment into 3ds max and preparing it for Second Life (r)

I've already made the leggings, they're rather simple. In this video I show how to create a detail base in MD to use as a normal projection onto the retopologized version of the garment. I'll quickly skin it without much fuss, showing how to use a skin proxy. I'll make a lot of confusing mistakes which can be good to witness if you ever need to recover from these O.o

Видео Marvelous Designer to 3ds Max to SL Leggings normal map канала Bin Bash
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1 июля 2018 г. 2:58:54
01:35:36
Яндекс.Метрика