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How to use Mesh terrain layers? Material + PCG

In this tutorial, we combine Unreal Engine 5.8's new Mesh Terrain system with the Procedural Content Generation Framework (PCG) to build a fully procedural environment pipeline and how to sample painted data on terrain for the PCG and material graphs.

Topics covered include:

• Mesh Terrain fundamentals
• Material setup
• Terrain masks and texture blending
• PCG integration
• Procedural foliage and asset placement

If you're looking to build modern, scalable environments in Unreal Engine, this tutorial will give you a solid foundation.

Chapters:
00:00 How to use the new Mesh terrain system
11:38 Creating material for Mesh terrain
19:16 Sampling data for PCG on Mesh terrain

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#ue5 #unrealengine #unrealengine5 #gamedevelopment #gamedev

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