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Limbus Company 1-11 Branch D-02

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Limbus Company
Developer Project Moon
Director Kim Ji-Hoon
Composers
Mili
Studio EIM [ko]
Platforms Microsoft Windows, iOS, Android, Linux
Release February 26, 2023
Genres Management simulation, Action RPG
Mode
Single-player

Limbus Company is an indie gacha strategy video game for Microsoft Windows and mobile devices using iOS or Android,[1] developed and published by South Korean studio Project Moon.[2] It was released worldwide on February 26, 2023. The game is set in the same dystopian, hyper-capitalist world known only as "The City", where all of Project Moon's other works take place, including Lobotomy Corporation, Library of Ruina, and multiple webcomics such as Leviathan and The Distortion Detective, but takes place some time after the events of all those stories.[3]

The game has gacha elements, making it possible to spend real money to acquire Lunacy (the in-game currency) or tickets used to acquire new Sinner Identities or their respective Extermination of Geometrical Organ (E.G.O) outside of the base units given to the player. Director Kim Ji-hoon claimed during a Q&A session that this was necessary both to fund and explore making new Project Moon games, such as a currently unnamed "3rd-person Action RPG" set in the City, and that a live service game would expand the fanbase and keep them entertained in-between full retail releases.[1]

Gameplay
When entering a battle stage, the player is able to choose up to either 5, 6, or 7 out of 12 Sinners (not including Dante) to fight. Each Sinner can be equipped with an Identity that defines their base skills, and a variety of E.G.O that provide powerful additional skills. Each E.G.O has an assigned power level, and a Sinner may only equip one E.G.O of each. Newer stages using the Chain Battle format allow the player to substitute non-fielded Sinners in when a fighting Sinner dies, effectively allowing the player to use all 12 Sinners.

In normal fights, the player drags a pointer across two rows of circles. Each circle represents a Sinner's attack. The aim is to form a chain of directable attacks against enemies. In battles against bosses or Abnormalities, players instead will be directed to pick and choose which Sinner's attack should target which enemy, or a specific body part of the enemy. Matching attacks of the same color, or Sin Affinity, activates Resonance, which increases the damage of the attacks included. Unleashing an attack also yields "Sin resources" of that attack's color. Attacks are also classified into different damage types: Slash, Blunt, or Pierce. Different enemies are resistant, neutral, or weak to different damage types.

When a Sinner and enemy attack each other, the game decides which side's attacks are successful with a series of coin flips, with Sanity Points (SP) determining a character's luck in getting coin heads. A head will add a numbered change to the character's power (typically an increase; a decrease instead for certain Identities and E.G.Os), while a tail leaves the number as is.[4] When one side wins the coin flip, the loser loses one of their coins, and the coins are re-flipped. This process continues until either side loses all their coins, after which the winner executes their attack. Some characters' skills may also have unbreakable coins, colored in red. As per their name, unbreakable coins will not break even if that coin flip was lost (their coin power will not count in future flips), and allow a character to attack even if they lost the clash. Moreover, some attacks have Excision coins, colored in green. These coins can destroy unbreakable coins in a clash, and act like a normal unbreakable coin when losing a clash.

The player can choose to attack using a Sinner's respective E.G.O. attack in place of one of their normal attacks. E.G.O attacks are often significantly more powerful than a sinner's normal attack skills; however, doing so requires spending the Sinner's SP and the collected Sin resources. The lower a Sinner's sanity is when they use an E.G.O. attack, the higher chance they have to launch a "corroded" E.G.O. attack, which is more powerful, but renders that Sinner uncontrollable and prone to attacking allies for one turn. The player can also use a corroded E.G.O. attack without the risk of harming allies by "Overclocking" the E.G.O. attack, unleashing its corroded variant, but at the cost of additional Sin resources and SP.

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