Silent Hunter 5 - Convoy Synchronized Targets!
SH5 fun in Cinematic style. Featuring near-simultaneous torpedo impacts for 3 ships. Initial approach through final escape, complete with Synchronized Firing Strategy Diagram. What a fun game. Enjoy!
This is the Steam version with latest Mods from Subsim.com. Tools: PS, MAGIX Vegas Pro, Sound Forge and Samplitude.
Modding SH5 is complex, though Subsim.com is the place to go for ready help. Read the forums and post your questions/comments there. The exact list of mods I'm using, in order, as they appear in Generic Mod Enabler are:
• sobers hud sounds V1 SH5
• SH5_7A_Conning_Fix
• Sobers CrewAI mod SH5
• Nauticalwolf’s_Torpedo_Textures_v1.2
• MadMaxs_SH5_Subdiesel (mono) v2
• FX_Update_0_0_22_ByTheDarkWraith
• AI_Crew_Damage_Control_Revised_Zones_cfg_Based_On_FX_Update_By_TheDarkWraith
• FX_Update_0_0_22_Stock_Torpedoes (modified for torpedoes failure patches)
• FXU_0_0_22 Ship zon Files
• DynEnv v2.9 – 1.Main Mod
• DynEnv v2.9 – 3.a Enhanced Visibility (medium)
• DynEnv v2.9 – 4.a. Camera Filters – Realistic Colors
• DynEnv v2.9 – 8.a. Wave Mechanics - Breeze
• DynEnv v2.9 – 10.II Seafloor (medium resolution)
• DynEnv v2.9 – 11.a.I Sea Plants – Atlantic Kelp Forests (high resolution)
• NewUIs_TDC_7_7_0_ByTheDarkWraith
• IRAI_0_0_41 ByTheDarkWraith
• Shadow Improvements ModLRes NoImpact
• EUFv2_0_UBoat_FX_v0_0_6f_TheBeast
• gap – Alternative Cursors & KM Map Tools vs – 1. Base Mod
• sobers NO water drops V1
• Equipement_Upgrades_Fix_v1_4_byTheBeast
• Equipement_Upgrades_Fix_v1_4_Patch_1
• Equipement_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
• SteelViking’s Interior Mod V1.2
• SteelViking’s Interior Mod V1.2.2 Patch
• MQK Gradient_IO
• MQK Gradient_LocationMaps_IO
• MQK Gradient_ShapeTextures_NO
• MightyFineCrew Mod 1.2.1 Stock w beards
• Water reflections intensity varied by available sunlight by TheDarkWraith
• WHF-FUC_We Have Flooding-Flooding Under Control_Fix
• Sobers collision sounds SH5
Видео Silent Hunter 5 - Convoy Synchronized Targets! канала Don deCourcelle
This is the Steam version with latest Mods from Subsim.com. Tools: PS, MAGIX Vegas Pro, Sound Forge and Samplitude.
Modding SH5 is complex, though Subsim.com is the place to go for ready help. Read the forums and post your questions/comments there. The exact list of mods I'm using, in order, as they appear in Generic Mod Enabler are:
• sobers hud sounds V1 SH5
• SH5_7A_Conning_Fix
• Sobers CrewAI mod SH5
• Nauticalwolf’s_Torpedo_Textures_v1.2
• MadMaxs_SH5_Subdiesel (mono) v2
• FX_Update_0_0_22_ByTheDarkWraith
• AI_Crew_Damage_Control_Revised_Zones_cfg_Based_On_FX_Update_By_TheDarkWraith
• FX_Update_0_0_22_Stock_Torpedoes (modified for torpedoes failure patches)
• FXU_0_0_22 Ship zon Files
• DynEnv v2.9 – 1.Main Mod
• DynEnv v2.9 – 3.a Enhanced Visibility (medium)
• DynEnv v2.9 – 4.a. Camera Filters – Realistic Colors
• DynEnv v2.9 – 8.a. Wave Mechanics - Breeze
• DynEnv v2.9 – 10.II Seafloor (medium resolution)
• DynEnv v2.9 – 11.a.I Sea Plants – Atlantic Kelp Forests (high resolution)
• NewUIs_TDC_7_7_0_ByTheDarkWraith
• IRAI_0_0_41 ByTheDarkWraith
• Shadow Improvements ModLRes NoImpact
• EUFv2_0_UBoat_FX_v0_0_6f_TheBeast
• gap – Alternative Cursors & KM Map Tools vs – 1. Base Mod
• sobers NO water drops V1
• Equipement_Upgrades_Fix_v1_4_byTheBeast
• Equipement_Upgrades_Fix_v1_4_Patch_1
• Equipement_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
• SteelViking’s Interior Mod V1.2
• SteelViking’s Interior Mod V1.2.2 Patch
• MQK Gradient_IO
• MQK Gradient_LocationMaps_IO
• MQK Gradient_ShapeTextures_NO
• MightyFineCrew Mod 1.2.1 Stock w beards
• Water reflections intensity varied by available sunlight by TheDarkWraith
• WHF-FUC_We Have Flooding-Flooding Under Control_Fix
• Sobers collision sounds SH5
Видео Silent Hunter 5 - Convoy Synchronized Targets! канала Don deCourcelle
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