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Live Visual Art experiments with sound and light fractals.
Made with Restream. Livestream on 30+ platforms at once via https://restream.io
Fractal Stream — Live Visual Art by William Victor Newbold
Real-time fractal art generated live and broadcast directly to the stream. Every frame is computed on the GPU as it happens — no pre-rendered footage, no post-processing, no editing. What you see is what the machine is calculating at that exact moment.
The visuals blend multiple mathematical universes simultaneously — Mandelbrot sets, Julia sets, 3D Mandelbulb ray-marching, and Euclidean geometric shapes, all mixed together and morphing in real time. A local video is decoded live and wrapped directly onto the fractal surface using the escape-time mathematics as a texture coordinate, so the footage becomes part of the geometry itself rather than sitting on top of it.
36 Iteration Equations
The engine runs 36 different fractal iteration formulas, each producing a completely different class of visual structure. They can be blended against each other in real time or flashed through randomly by the glitch engine:
Classic set:
0 · z² + c (Mandelbrot / Julia) · 1 · sin(z) + c · 2 · exp(z) + c · 3 · cos(z) + c · 4 · sinh(z) + c · 5 · cosh(z) + c · 6 · Burning Ship · 7 · Tricorn · 8 · Newton z³−1 · 9 · Phoenix · 10 · zⁿ + c (arbitrary power)
Extended set:
11 · tan(z) + c · 12 · z·exp(z) + c · 13 · Celtic · 14 · Magnet I · 15 · zᶻ + c (self-power) · 16 · Manowar · 17 · Perp Burning Ship · 18 · Time-spiral · 19 · z³ + z + c · 20 · cosh(conj(z)) + c · 21 · Polar→Cartesian warp
Mandelbulber 2 set:
22 · Buffalo · 23 · Perp Celtic · 24 · tanh(z) + c · 25 · Nova (Newton z³−1+c) · 26 · Lambda z(1−z)·c · 27 · Barnsley 1 (IFS) · 28 · SimFp sinh(z)+z²+c · 29 · Ikenaga z³+(c−1)z−c · 30 · Rudy z²+c/z · 31 · Magnet II · 32 · z⁴ + c · 33 · Glynn z¹·⁵+c · 34 · Mandelbar Celtic · 35 · z²·sin|z| + c
Chaos Domain Warp
Before iteration begins, the complex plane can be pre-distorted by one of 7 chaos warp systems baked directly into the fractal structure — Turbulence (fBm), Logistic map, Hénon attractor, Shred scanline drift, Lorenz, Clifford, and Ikeda attractors. This couples chaotic attractor geometry into the fractal orbit itself rather than applying it as a post-process.
42 Stream Blend Modes
The primary video and overlay video compose against each other through 42 blend modes including the full GIMP standard set plus extended modes: Subtract, Divide, Hard Mix, Vivid Light, Linear Light, Negation, Reflect, Glow, Phoenix, Grain Merge, Grain Extract, Stamp, Freeze, Heat, Gamma, Chromatic Split, XOR, and HSL component swaps (Hue, Saturation, Color, Luminosity).
Glitch Engine
A probabilistic chaos system fires random short-duration events at configurable rates. Each glitch type modifies the fractal or MIDI state for a moment and then auto-recovers — Julia Jump, Formula Flash, Zoom Punch, Blend Scatter, Power Spike, Offset Shift, Blend Mode Glitch (randomizes the stream blend mode), Filter Glitch (randomizes video or overlay filter), Chaos Warp Glitch (activates a random chaos attractor), Velocity Spike, Pitch Scramble, and Ghost Note. A random CC burst mode fires random MIDI CC messages on every glitch event, which route through the MIDI mapper to modulate blend, filter, and chaos parameters automatically.
Full MIDI Mapping
Every significant parameter is MIDI-controllable — blend weights, Julia C, power, zoom, pan, formula A and B, formula crossfade, chaos mode and strength, overlay blend, all 42 stream blend modes, video filter selection and parameters, overlay filter selection and parameters, color synthesizer (hue, saturation, luminance, oscillator rate and amplitude). All mappings are learned live or assigned manually with configurable min/max ranges.
All music selections and mixes are by William Victor Newbold. All visual settings, parameter choices, MIDI mappings, color design, and fractal configurations are by William Victor Newbold, built and operated using a custom fractal stream engine developed specifically for this project.
Broadcast live via Restream and recorded simultaneously to a local archive file.
No two streams are ever identical.
🎛 Visuals and music by William Victor Newbold
🖥 Custom real-time fractal engine — C++ / OpenGL / GLSL / FFmpeg
📡 Live broadcast via Restream
#fractal #mandelbrot #juliaset #mandelbulb #generativeart #livevisuals #shaderart #realtimerendering #glitch #midiart #williamvictornewbold #burningship #newton #chaos #lorenz
Видео Live Visual Art experiments with sound and light fractals. канала William Victor Newbold
Fractal Stream — Live Visual Art by William Victor Newbold
Real-time fractal art generated live and broadcast directly to the stream. Every frame is computed on the GPU as it happens — no pre-rendered footage, no post-processing, no editing. What you see is what the machine is calculating at that exact moment.
The visuals blend multiple mathematical universes simultaneously — Mandelbrot sets, Julia sets, 3D Mandelbulb ray-marching, and Euclidean geometric shapes, all mixed together and morphing in real time. A local video is decoded live and wrapped directly onto the fractal surface using the escape-time mathematics as a texture coordinate, so the footage becomes part of the geometry itself rather than sitting on top of it.
36 Iteration Equations
The engine runs 36 different fractal iteration formulas, each producing a completely different class of visual structure. They can be blended against each other in real time or flashed through randomly by the glitch engine:
Classic set:
0 · z² + c (Mandelbrot / Julia) · 1 · sin(z) + c · 2 · exp(z) + c · 3 · cos(z) + c · 4 · sinh(z) + c · 5 · cosh(z) + c · 6 · Burning Ship · 7 · Tricorn · 8 · Newton z³−1 · 9 · Phoenix · 10 · zⁿ + c (arbitrary power)
Extended set:
11 · tan(z) + c · 12 · z·exp(z) + c · 13 · Celtic · 14 · Magnet I · 15 · zᶻ + c (self-power) · 16 · Manowar · 17 · Perp Burning Ship · 18 · Time-spiral · 19 · z³ + z + c · 20 · cosh(conj(z)) + c · 21 · Polar→Cartesian warp
Mandelbulber 2 set:
22 · Buffalo · 23 · Perp Celtic · 24 · tanh(z) + c · 25 · Nova (Newton z³−1+c) · 26 · Lambda z(1−z)·c · 27 · Barnsley 1 (IFS) · 28 · SimFp sinh(z)+z²+c · 29 · Ikenaga z³+(c−1)z−c · 30 · Rudy z²+c/z · 31 · Magnet II · 32 · z⁴ + c · 33 · Glynn z¹·⁵+c · 34 · Mandelbar Celtic · 35 · z²·sin|z| + c
Chaos Domain Warp
Before iteration begins, the complex plane can be pre-distorted by one of 7 chaos warp systems baked directly into the fractal structure — Turbulence (fBm), Logistic map, Hénon attractor, Shred scanline drift, Lorenz, Clifford, and Ikeda attractors. This couples chaotic attractor geometry into the fractal orbit itself rather than applying it as a post-process.
42 Stream Blend Modes
The primary video and overlay video compose against each other through 42 blend modes including the full GIMP standard set plus extended modes: Subtract, Divide, Hard Mix, Vivid Light, Linear Light, Negation, Reflect, Glow, Phoenix, Grain Merge, Grain Extract, Stamp, Freeze, Heat, Gamma, Chromatic Split, XOR, and HSL component swaps (Hue, Saturation, Color, Luminosity).
Glitch Engine
A probabilistic chaos system fires random short-duration events at configurable rates. Each glitch type modifies the fractal or MIDI state for a moment and then auto-recovers — Julia Jump, Formula Flash, Zoom Punch, Blend Scatter, Power Spike, Offset Shift, Blend Mode Glitch (randomizes the stream blend mode), Filter Glitch (randomizes video or overlay filter), Chaos Warp Glitch (activates a random chaos attractor), Velocity Spike, Pitch Scramble, and Ghost Note. A random CC burst mode fires random MIDI CC messages on every glitch event, which route through the MIDI mapper to modulate blend, filter, and chaos parameters automatically.
Full MIDI Mapping
Every significant parameter is MIDI-controllable — blend weights, Julia C, power, zoom, pan, formula A and B, formula crossfade, chaos mode and strength, overlay blend, all 42 stream blend modes, video filter selection and parameters, overlay filter selection and parameters, color synthesizer (hue, saturation, luminance, oscillator rate and amplitude). All mappings are learned live or assigned manually with configurable min/max ranges.
All music selections and mixes are by William Victor Newbold. All visual settings, parameter choices, MIDI mappings, color design, and fractal configurations are by William Victor Newbold, built and operated using a custom fractal stream engine developed specifically for this project.
Broadcast live via Restream and recorded simultaneously to a local archive file.
No two streams are ever identical.
🎛 Visuals and music by William Victor Newbold
🖥 Custom real-time fractal engine — C++ / OpenGL / GLSL / FFmpeg
📡 Live broadcast via Restream
#fractal #mandelbrot #juliaset #mandelbulb #generativeart #livevisuals #shaderart #realtimerendering #glitch #midiart #williamvictornewbold #burningship #newton #chaos #lorenz
Видео Live Visual Art experiments with sound and light fractals. канала William Victor Newbold
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