Загрузка страницы

How Sound Effects Were Made In Super Mario Bros. 3

One day long time ago, I found this midi file on the internet. It contained sound effects of SMB recreated with midi notes. At that time I had no idea those sound effects were actually some music notes played really, really fast.

I never did anything about it myself at that time even though I was really fascinated about it (like many people I loved all the SFX in SMB series, I used to use some of them as ringtones back then). Then a few days ago all of sudden I thought, "has anyone made video about it" and searched "Super Mario Sound Effect" on YouTube but couldn't find much beside the compilation of bunch of sound effects from SMB. So I decided to make myself, because I wanted tell people how interesting it is.

Modern games use so much more sophisticated way to create sound effects, using live recordings and layering multiple audio bits, so for example trying to recreate SFX from PS4 games would be so much more difficult and require more knowledge. To me what amazes the most is that SMB was able to create such memorable and interesting sound effect with limited resources on NES, using nothing other than 3 different waveforms and noise. You can technically play them on Piano if you wanted to, it's just so fast that it's impossible to play for a human.

Thanks for watching! I'd love to dig into more sound effects in the future. Hope you enjoy some nerdy stuff in this video!

Видео How Sound Effects Were Made In Super Mario Bros. 3 канала Nao P
Показать
Комментарии отсутствуют
Введите заголовок:

Введите адрес ссылки:

Введите адрес видео с YouTube:

Зарегистрируйтесь или войдите с
Информация о видео
12 сентября 2018 г. 9:13:53
00:02:09
Яндекс.Метрика