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Warden Gragas - League of Legends Splash Art Painting Timelapse

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In Collaboration with Riot Games
Client: Riot Games
Riot Games AD: Jessica Oyhenart
West Studio AD: Mingchen Shen
Final Polish: League Splash Team
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Warden Gragas! I didn't expect I would return to this theme for the next splash after Kalista. This time I'm on good side. It was tricky posing Gragas because he is so huge and his hands are out of proportion. I was initially worried to do a low camera angle because it will not showcase his helmet design well but thanks a lot to Mingchen for the PO sketch for still making it work. I redid him in the thumbnail sketch like 4 times but it was worth it because the rendering stage went smoother.

One thing I learned when doing this is to really push the highlights even if they seem a bit too blown out. It really helped enhance the epicness of the piece. Something I struggled with was the shockwaves which I redrew like 5+ times. Every time there was a revision, I had to redo the shockwaves because they depended on what was underneath.

Thanks again to everyone at Riot and West Studio!
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Splash FAQ:

-A splash takes 4-5 weeks. 1st week for multiple sketches. 2nd week to figure out the colors. 3rd to 5th week to render and polish.

- This video is 50x speed up which means the real time is around 60+ hours. Real work hours are more than 120+ hrs when you factor in the other thumbnails, research, and contemplating time.

-To quickly color a grayscale, I use two methods. First method is to make flat colors first then put the grayscale on top. Brighten up the grayscale and colorize it then set it to multiply. This Acts as an AO pass.

Second messier method is to use softlight and color layers on top of the grayscale. This makes it a bit look dull on the highlights so you need to manually fix the highlight colors.

- Tip for revisions. You can use liquify on multiple layers. Right after you do it on one layer. You can press Alt+Ctrl+F to apply it again to a different layer. Make sure not to deselect your selection if you are doing this.

- I use color dodge and sometimes linear dodge blending mode to add in lighting layers.

- I am not going to upload longer or shorter versions of this. This is the middle ground that people like.

Видео Warden Gragas - League of Legends Splash Art Painting Timelapse канала Deiv Calviz
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Информация о видео
20 января 2021 г. 18:17:23
01:06:57
Яндекс.Метрика