vSS Last Boss (Nahviintaas) HM | Main Tank PoV [Symbolic]
A pretty messy last boss fight as far as standards go but demonstrates what I'm doing with the mark debuff, in the add phases, and taking the 4th statue in the execute phase.
We are ignoring the statues, so we have 2 tanks and a hybrid tank/DD. The offtank, a DK, holds the first 3 statues that spawn in the back of the room and periodically bashes them to stop them doing their channeled attack. I take the 4th statue in the execute phase to make it easier for him. The hybrid DD/tank necromancer is stacking the small adds that spawn during the main phase, chaining the flame atronachs, and helping with stacking the mages during the add phase.
Build: https://imgur.com/a/EybX1Tb
You can see with the infused potion cooldown glyphs on a Nightblade tank I will have excellent ultimate generation, which is why I'm wearing a set that buffs war horn, and then a healer (who has less ulti gen) can use Torug's with Crusher. This works out to be a bigger benefit.
I would use Jorvuld instead of Dragon, but since Jorvuld is a light armor set I would have to use 3 jewelry pieces, and I didn't have the transmute crystals available to make them infused for the potion cooldown glyphs.
Yolnahkriin is the bread-and-butter main tank set this patch and requires little explanation.
Symphony of Blades allows me to buff the sustain of my team, you can see me casting refreshing path on the group throughout the fight and this is how I am proccing it. If you want an easier time, you can switch this for a selfish monster set like Stonekeeper or Pirate Skeleton.
My champion points aren't perfectly optimised for the last boss, because they are focused on dealing some extra damage on the fire/ice bosses to make things a little bit faster overall. So I will be taking a little bit extra damage, you can put extra CP into Blessed for example to increase your personal healing output.
Видео vSS Last Boss (Nahviintaas) HM | Main Tank PoV [Symbolic] канала Terminal_ESO
We are ignoring the statues, so we have 2 tanks and a hybrid tank/DD. The offtank, a DK, holds the first 3 statues that spawn in the back of the room and periodically bashes them to stop them doing their channeled attack. I take the 4th statue in the execute phase to make it easier for him. The hybrid DD/tank necromancer is stacking the small adds that spawn during the main phase, chaining the flame atronachs, and helping with stacking the mages during the add phase.
Build: https://imgur.com/a/EybX1Tb
You can see with the infused potion cooldown glyphs on a Nightblade tank I will have excellent ultimate generation, which is why I'm wearing a set that buffs war horn, and then a healer (who has less ulti gen) can use Torug's with Crusher. This works out to be a bigger benefit.
I would use Jorvuld instead of Dragon, but since Jorvuld is a light armor set I would have to use 3 jewelry pieces, and I didn't have the transmute crystals available to make them infused for the potion cooldown glyphs.
Yolnahkriin is the bread-and-butter main tank set this patch and requires little explanation.
Symphony of Blades allows me to buff the sustain of my team, you can see me casting refreshing path on the group throughout the fight and this is how I am proccing it. If you want an easier time, you can switch this for a selfish monster set like Stonekeeper or Pirate Skeleton.
My champion points aren't perfectly optimised for the last boss, because they are focused on dealing some extra damage on the fire/ice bosses to make things a little bit faster overall. So I will be taking a little bit extra damage, you can put extra CP into Blessed for example to increase your personal healing output.
Видео vSS Last Boss (Nahviintaas) HM | Main Tank PoV [Symbolic] канала Terminal_ESO
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