Calculator Programming - Episode 1: Zelda Begins!
Tim from year 2019: I have a patreon page, now! Please support me, thanks! https://www.patreon.com/ParseTreeMaster
I begin to program a Zelda game with a ti-84 calculator. (Should also work on ti-83 and ti-82)
To insert lines, press [2ND] then [DEL] (for insert mode) then [ENTER].
Code for Zelda posted on May 7th 2014 after Episode 17 upon YouTube comment request.
ZELDA: http://pastebin.com/rxKbWnY0
ZELDAO: http://pastebin.com/8vkq4a9F
ZELDAP: http://pastebin.com/zWzuxte6
Episode 2:
https://www.youtube.com/watch?v=kK1qw1hqYx4
List of all pastebin programs:
http://pastebin.com/HeiJXmU8
The way that I present my episodes is inspired by Ethoslab.
If you have a Ti 84+ C Silver Edition:
The English manual mentions two modes for the output command, Horizontal and Graph-Table. The (row, column) are (4, 26) and (10, 26) respectively. The indices are inclusive to those sizes and 1. So, in interval notation, ([1, 10], [1, 26]) is your maximum character playroom. Use x to represent column index and y to represent row index, making sure that your mode is set to Graph-Table. Edit your program accordingly to work with these numbers. So as you watch this video, remember that your screen is 10 x 26 rather than 8 x 16.
Видео Calculator Programming - Episode 1: Zelda Begins! канала Timothy Swan
I begin to program a Zelda game with a ti-84 calculator. (Should also work on ti-83 and ti-82)
To insert lines, press [2ND] then [DEL] (for insert mode) then [ENTER].
Code for Zelda posted on May 7th 2014 after Episode 17 upon YouTube comment request.
ZELDA: http://pastebin.com/rxKbWnY0
ZELDAO: http://pastebin.com/8vkq4a9F
ZELDAP: http://pastebin.com/zWzuxte6
Episode 2:
https://www.youtube.com/watch?v=kK1qw1hqYx4
List of all pastebin programs:
http://pastebin.com/HeiJXmU8
The way that I present my episodes is inspired by Ethoslab.
If you have a Ti 84+ C Silver Edition:
The English manual mentions two modes for the output command, Horizontal and Graph-Table. The (row, column) are (4, 26) and (10, 26) respectively. The indices are inclusive to those sizes and 1. So, in interval notation, ([1, 10], [1, 26]) is your maximum character playroom. Use x to represent column index and y to represent row index, making sure that your mode is set to Graph-Table. Edit your program accordingly to work with these numbers. So as you watch this video, remember that your screen is 10 x 26 rather than 8 x 16.
Видео Calculator Programming - Episode 1: Zelda Begins! канала Timothy Swan
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