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CC 5 HD face animation fix | Unreal Engine 5.6 & 5.7 | Auto Setup

Character Creator 5 toon characters setup using Auto Setup 2.0 All-in-One plugin in Unreal Engine 5.6 and 5.7 have a strange bug when rendered in MRQ vs sequencer. When you render in MRQ, it can look like your toon has two faces speaking at the same time even though the animation looks fine inside Sequencer.

This video shows why that happens and how to override a few Blueprint settings so the head and face behave correctly during final render. Note that this is a temporary manual fix, and Reallusion should hopefully fix this long-term in an upcoming update.

What you’ll see in this video:

Full CC5 toon + MetaHuman setup using MetaHuman Animator video‑to‑face workflow
Side‑by‑side comparison of MetaHuman vs CC5 toon facial animation
The render‑only “double face / wrong expression” issue in detail
Step‑by‑step Blueprint changes (BeginPlay + Construction Script) to fix the bug
Re‑rendered result after the fix so you can clearly see the improvement

Level map used in project Pirate Stilt Village Island Modular Pack: https://fab.com/s/c450c9c7a336

Sound Effect by Jurij ( https://bit.ly/3Mtihao ) from Pixabay https://bit.ly/3OrnxvB
Music by Andrii Poradovskyi ( https://bit.ly/3MzXBxd ) from Pixabay https://bit.ly/4aFVFvr

Видео CC 5 HD face animation fix | Unreal Engine 5.6 & 5.7 | Auto Setup канала JS Animation
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