The Babylon Project | Rules Breakdown
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CJ Carella's Witchcraft | Retro RPG
https://youtu.be/XC6nCMTjMkM
CJ Carella's Witchcraft | Rules Breakdown
https://youtu.be/Uf2nelNMbQQ
Description: The Babylon Project was a roleplaying game published by Chameleon Eclectic, in conjunction with Titan Books, in the late 1990s.
The basic task roll is made by using (one attribute)+(one skill)+(2 if a specialty of that skill applies)+1d6-1d6 in an attempt to beat a target number. Opposed rolls can be used; the opposition replaces the Target Number. Double 1's, while generating a total of no modifier to attribute+skill, generate a negative side effect; double 6's a positive one.
Fortune Points
Earned by playing to one's characteristics, this meta-currency allows a bonus die (2 FP), a reroll of a bonus die (keeping the higher of the old or new roll) (2 FP more), to ignore the Xenorelation limit (1 FP), and to prevent dying (2 FP). When a Characteristic affects the character in a negative manner, one fate point is earned.
Advancement
Experience is earned at 1 point per session, plus 1 to 3 per adventure.
It takes 7 experience to raise an attribute, 4 to raise a skill, 4 to gain a new skill with one specialty, or 4 to add a new specialty to an existing skill.
Character Abilities
Attributes
The system uses 13 attributes and several figured scores. The overall attribute range is 1-9, except for psionics, which can be 0.
Skills
The game defines 58 skills in the corebook; The Earthforce Sourcebook adds several more.
Characteristics
These are a combination of disadvantages and advantages; playing to them earns Fortune Points. Examples include Rank, Deserter, Attractive, Handicapped.
Видео The Babylon Project | Rules Breakdown канала RPGGamer
Please help support the channel, here's our Patreon:
https://www.patreon.com/_rpggamer
CJ Carella's Witchcraft | Retro RPG
https://youtu.be/XC6nCMTjMkM
CJ Carella's Witchcraft | Rules Breakdown
https://youtu.be/Uf2nelNMbQQ
Description: The Babylon Project was a roleplaying game published by Chameleon Eclectic, in conjunction with Titan Books, in the late 1990s.
The basic task roll is made by using (one attribute)+(one skill)+(2 if a specialty of that skill applies)+1d6-1d6 in an attempt to beat a target number. Opposed rolls can be used; the opposition replaces the Target Number. Double 1's, while generating a total of no modifier to attribute+skill, generate a negative side effect; double 6's a positive one.
Fortune Points
Earned by playing to one's characteristics, this meta-currency allows a bonus die (2 FP), a reroll of a bonus die (keeping the higher of the old or new roll) (2 FP more), to ignore the Xenorelation limit (1 FP), and to prevent dying (2 FP). When a Characteristic affects the character in a negative manner, one fate point is earned.
Advancement
Experience is earned at 1 point per session, plus 1 to 3 per adventure.
It takes 7 experience to raise an attribute, 4 to raise a skill, 4 to gain a new skill with one specialty, or 4 to add a new specialty to an existing skill.
Character Abilities
Attributes
The system uses 13 attributes and several figured scores. The overall attribute range is 1-9, except for psionics, which can be 0.
Skills
The game defines 58 skills in the corebook; The Earthforce Sourcebook adds several more.
Characteristics
These are a combination of disadvantages and advantages; playing to them earns Fortune Points. Examples include Rank, Deserter, Attractive, Handicapped.
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