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Unity Open World Game Vegetation deformation and animated Ragdolls

I added some collisions for the vegetation for the player and the vehicles to the HDRP shader from the Nature Manufacture Bundle I bought a while back. I made is so that for one car and one player at a time there is a trail of deformation left in the ground that follows the player or car slowly dissipating. I also am experimenting with animated ragdolls and returning them to normal animated meshes which I got working though it is not perfect.

Видео Unity Open World Game Vegetation deformation and animated Ragdolls канала super san
Яндекс.Метрика

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