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C++ 3D Game Tutorial 5: Creating 3D Graphics Engine - Drawing a Triangle

SUPPORT ON PATREON: https://patreon.com/pardcode

GITHUB: https://github.com/pardcode/CPP-3D-Game-Tutorial-Series

DISCORD SERVER: https://discord.gg/RymBzwKPyZ

DESCRIPTION:
Hello everyone!
In this fifth video tutorial we will see how to render our first triangle with our Graphics Engine by using the DirectX 11 API!
In particular we will implement all the necessary resources to do that, like the VertexBuffer, InputLayout, and also we will see what is the Graphics Pipeline, a very important process that we need to know to be able to render our triangle!

DIRECTX SDK JUN 2010 : https://www.microsoft.com/en-us/download/confirmation.aspx?id=6812

GITHUB CODE: https://github.com/PardCode/CPP-3D-Game-Tutorial-Series/tree/AllTutorials/Tutorial5_GraphicsEngine_DrawingTriangle

ENTIRE TUTORIAL SERIES: https://www.youtube.com/playlist?list=PLv8DnRaQOs5-ST_VDqgbbMRtzMtpK36Hy

I hope you'll enjoy this tutorial!
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NEW GAME ENGINE DEVELOPMENT SERIES | PARD ENGINE: https://www.youtube.com/playlist?list=PLv8DnRaQOs58caBUHarFoKF_juQw7E3eR

WEBSITE: https://www.pardcode.com

PATREON PAGE: https://www.patreon.com/pardcode
TWITTER PAGE: https://twitter.com/PardCode
Chapters:
0:00 Intro - Info about series at www.pardcode.com
0:49 Requirements
1:13 Design
8:03 Implementation
23:02 Warning: Replace D3D11_VIEWPORT vp; with D3D11_VIEWPORT vp = { };
23:22 Implementation
25:55 Missing Shader Step: See Pinned Message
28:09 Final Result
28:27 End

Видео C++ 3D Game Tutorial 5: Creating 3D Graphics Engine - Drawing a Triangle канала PardCode
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28 января 2019 г. 23:19:12
00:29:06
Яндекс.Метрика