The Chaos Engine (Amiga) speedrun 28:13
Single segment recording, no cheats or tools! Floppy drive emulation is set to 100% and using A500 cycle exact settings.
Routing of this run is mostly based on speedrun of the SNES port done 7 years ago by Khan Fusion. I'm not using every trick shown in that run. To my understanding that run is segmented, where each world is recorded separately. There is a more recent single segment recording of the SNES port by Drumboardist, but nobody has speedrun the Amiga original version before.
This run is several minutes slower compared to SNES runs, mostly because of two reasons: loading times and lag. Another thing is using special weapons. There's only one action button for the Amiga version and it needs to be held down for few seconds each time to activate specials.
I was considering about recording this game with WHDLoad and CPU speed set to fastest possible instead of A500 cycle exact. Anyways, decided to try and keep this as close as possible with the original A500 version, while using emulation. Even though it probably doesn't matter much, because nobody to my understanding has ever done a speedrun of any game on a real Amiga.
Not an exceptional run, but I'm happy enough with this time to post. I could probably finish the SNES port or the new remastered PC version in about 24 minutes.
Видео The Chaos Engine (Amiga) speedrun 28:13 канала einokeino303
Routing of this run is mostly based on speedrun of the SNES port done 7 years ago by Khan Fusion. I'm not using every trick shown in that run. To my understanding that run is segmented, where each world is recorded separately. There is a more recent single segment recording of the SNES port by Drumboardist, but nobody has speedrun the Amiga original version before.
This run is several minutes slower compared to SNES runs, mostly because of two reasons: loading times and lag. Another thing is using special weapons. There's only one action button for the Amiga version and it needs to be held down for few seconds each time to activate specials.
I was considering about recording this game with WHDLoad and CPU speed set to fastest possible instead of A500 cycle exact. Anyways, decided to try and keep this as close as possible with the original A500 version, while using emulation. Even though it probably doesn't matter much, because nobody to my understanding has ever done a speedrun of any game on a real Amiga.
Not an exceptional run, but I'm happy enough with this time to post. I could probably finish the SNES port or the new remastered PC version in about 24 minutes.
Видео The Chaos Engine (Amiga) speedrun 28:13 канала einokeino303
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