DESIGN PRINCIPLES | Coherent Shape Language For Character Design
Tipjar/Donation Link: paypal.me/POLYCOSMTipjar
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In this week's video, Omercan talks about creating coherent shape language in regards to character design. Shape language is an extremely important fundamental to learn and understand as an artist. He'll go beyond explaining the three typical shapes (square, triangle, circle), and instead focus on how to create interesting character designs using some unique custom-designed shapes.
Next week we'll be back with part 02 of Quick Tips Episode 08.
----------------------------------------------------------
WANT TO LEARN HOW TO BECOME A MASTER SCULPTOR IN BLENDER?
A few weeks prior to taking on the Xerocole project, I took a CG Boost course called "Mastering Sculpting in Blender", which taught me -everything- I needed to know in order to create this sculpt in Blender. Zach Reinhardt covers literally EVERYTHING you need to know about sculpting in Blender, and a bit more. If you're interested in levelling up quickly, I couldn't recommend a better course than this.
If you're interested, here's the affiliate link I was given (full transparency, I get 20% for every purchase of the course via the link, but once you've purchased it, you can become one too!): https://academy.cgboost.com/p/mastering-sculpting-in-blender?affcode=206256_vvkctu0f
Course Promo Video: https://www.youtube.com/watch?v=1JDYJgv8AjY&t
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POLYCOSM aims to bring you high quality tutorials looking into concept creation from a 2D -AND- 3D perspective; taking a concept from a rough sketch and turning it into a fully visualised 3D model.
The channel is run by Freelance artists Christina Myrvold and Omercan Cirit who both work in the entertainment industry on a full-time basis.
We want to show you how to come up with creative ideas, use reference efficiently and how to generate different concepts in the 2D stage that can be then interpreted by a 3D artist in a full, detailed production pipeline.
Lastly, we want to share technical tips and tricks, showcase different 2D and 3D workflows and just create awesome art together!
If you’re interested in purchasing any of the 3D models made in our videos, or want to download some freebies, make sure to visit our online store:
○ https://sketchfab.com/POLYCOSM
○ Omercan Cirit's Portfolio: https://www.artstation.com/sleepingrobot
○ Christina Myrvold's Portfolio: https://www.artstation.com/christinapm
○ Omercan Cirit's Instagram: https://www.instagram.com/sleepingrobot
○ Christina Myrvold's Instagram: https://www.instagram.com/christinamyrvold
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Software Used Often:
PureRef - Referencing Software: https://www.pureref.com/download.php
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Blender Add-on Affiliate Links:
Simply Cloth - Gumroad: https://gumroad.com/a/173569139
Simply Cloth - Blendermarket: https://blendermarket.com/products/simply-cloth/?ref=163
Extreme PBR EVO - Blendermarket: https://blendermarket.com/products/extreme-pbr-addon-for-blender-279-2/?ref=163
Physical Starlight and Atmosphere - Gumroad: https://gumroad.com/a/955348083
Physical Starlight and Atmosphere - Blendermarket: https://blendermarket.com/products/physical-starlight-and-atmosphere/?ref=163
----------------------------------------------------------
Timestamps:
0:00 Video Summary/Introduction
0:24 The Three Basic Shapes
1:35 Creating The Base Figure
2:16 Creating First Custom Shape
3:01 Big, Medium & Small Shapes
3:21 Modifying Main Shape (3D Comparison)
4:01 Second Character Concept, Second Shape
4:38 Negative Shapes
5:50 Third Character Concept, Third Shape
6:40 Avoiding Repetition
7:06 Detailing/Rest Areas
7:27 Cleaning Up Sketches
8:08 Shape Analysis/Review
9:22 Final Presentation
9:55 Final Words
Видео DESIGN PRINCIPLES | Coherent Shape Language For Character Design канала POLYCOSM
-------
In this week's video, Omercan talks about creating coherent shape language in regards to character design. Shape language is an extremely important fundamental to learn and understand as an artist. He'll go beyond explaining the three typical shapes (square, triangle, circle), and instead focus on how to create interesting character designs using some unique custom-designed shapes.
Next week we'll be back with part 02 of Quick Tips Episode 08.
----------------------------------------------------------
WANT TO LEARN HOW TO BECOME A MASTER SCULPTOR IN BLENDER?
A few weeks prior to taking on the Xerocole project, I took a CG Boost course called "Mastering Sculpting in Blender", which taught me -everything- I needed to know in order to create this sculpt in Blender. Zach Reinhardt covers literally EVERYTHING you need to know about sculpting in Blender, and a bit more. If you're interested in levelling up quickly, I couldn't recommend a better course than this.
If you're interested, here's the affiliate link I was given (full transparency, I get 20% for every purchase of the course via the link, but once you've purchased it, you can become one too!): https://academy.cgboost.com/p/mastering-sculpting-in-blender?affcode=206256_vvkctu0f
Course Promo Video: https://www.youtube.com/watch?v=1JDYJgv8AjY&t
----------------------------------------------------------
POLYCOSM aims to bring you high quality tutorials looking into concept creation from a 2D -AND- 3D perspective; taking a concept from a rough sketch and turning it into a fully visualised 3D model.
The channel is run by Freelance artists Christina Myrvold and Omercan Cirit who both work in the entertainment industry on a full-time basis.
We want to show you how to come up with creative ideas, use reference efficiently and how to generate different concepts in the 2D stage that can be then interpreted by a 3D artist in a full, detailed production pipeline.
Lastly, we want to share technical tips and tricks, showcase different 2D and 3D workflows and just create awesome art together!
If you’re interested in purchasing any of the 3D models made in our videos, or want to download some freebies, make sure to visit our online store:
○ https://sketchfab.com/POLYCOSM
○ Omercan Cirit's Portfolio: https://www.artstation.com/sleepingrobot
○ Christina Myrvold's Portfolio: https://www.artstation.com/christinapm
○ Omercan Cirit's Instagram: https://www.instagram.com/sleepingrobot
○ Christina Myrvold's Instagram: https://www.instagram.com/christinamyrvold
----------------------------------------------------------
Software Used Often:
PureRef - Referencing Software: https://www.pureref.com/download.php
----
Blender Add-on Affiliate Links:
Simply Cloth - Gumroad: https://gumroad.com/a/173569139
Simply Cloth - Blendermarket: https://blendermarket.com/products/simply-cloth/?ref=163
Extreme PBR EVO - Blendermarket: https://blendermarket.com/products/extreme-pbr-addon-for-blender-279-2/?ref=163
Physical Starlight and Atmosphere - Gumroad: https://gumroad.com/a/955348083
Physical Starlight and Atmosphere - Blendermarket: https://blendermarket.com/products/physical-starlight-and-atmosphere/?ref=163
----------------------------------------------------------
Timestamps:
0:00 Video Summary/Introduction
0:24 The Three Basic Shapes
1:35 Creating The Base Figure
2:16 Creating First Custom Shape
3:01 Big, Medium & Small Shapes
3:21 Modifying Main Shape (3D Comparison)
4:01 Second Character Concept, Second Shape
4:38 Negative Shapes
5:50 Third Character Concept, Third Shape
6:40 Avoiding Repetition
7:06 Detailing/Rest Areas
7:27 Cleaning Up Sketches
8:08 Shape Analysis/Review
9:22 Final Presentation
9:55 Final Words
Видео DESIGN PRINCIPLES | Coherent Shape Language For Character Design канала POLYCOSM
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