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PoseMux Tutorial: Export Multi-Person 3D Pose to GLB (Blender / Unity / Unreal)

PoseMux turns any video into 3D skeletal animation data you can drop straight
into Blender, Unity, or Unreal. In this walkthrough I run a clip end-to-end
through the full pipeline and export it as a .glb file ready for retargeting.

📥 Download PoseMux (Microsoft Store, free):
https://apps.microsoft.com/detail/9njx5j5rj0fx

💬 Discord (support, feedback, feature requests):
https://discord.gg/pSJzx4K6DS

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🔧 What PoseMux is
A multi-person pose tracking app for Windows that detects, tracks, and exports
3D skeletal data from video. The output is an skeleton baked into a .glb
file, with export presets for Blender, Unity, and Unreal Engine. Every stage of
the pipeline is reviewable before export, so you can fix tracking errors
(like ID swaps between people) before committing to a long compute step.

🆓 Free tier
- Up to 15-second clips
- 1 tracked person per clip
- Full access to all 5 pipeline stages and all 3 engine export presets

⭐ Pro (Monthly / 3-Month / Annual)
- Unlimited clip length
- Unlimited tracked persons per clip

💻 System requirements
- Windows 10 or 11 (x64)
- NVIDIA GPU with CUDA support — required (no CPU / AMD / Intel Arc fallback)
- ~6 GB free disk space

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If this helped, a like and subscribe genuinely makes a difference for a small
indie tool like this. Questions are best in the Discord — I read everything.

#PoseMux #PoseEstimation #Blender #UnrealEngine #Unity #MotionCapture #3DAnimation #AIAnimation #IndieDev

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