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Saintone - Hollow Thorn Dungeon - Scout SR Gameplay

This is a demo of my dungeon farming alt, whose build is the following:

Archer C2 - Ranger C1 - Scout C3 - Schwarzer Reiter C1

The build focuses on clearance speed. It's primary assets are Split Arrow and Retreat Shot. Repeatedly casting Oblique Shot, Twin Arrows, or Split Arrow while under the effect of Retreat Shot allows you to shift character movement speed to walking and continue to attack behind you via RS without any interruptions. This is the synergy between Scout and SR. This character uses the following attributes:
- 65% Multishot
- 55% Barrage
- 65% Split Arrow
- 40% Retreat Shot

It is 100 points of Dexterity and the rest into Strength. Primary weapon is +7 Light Gorithos (220 Blue) with three 6★ Green Gems embedded. Most bows will get the job done here, but Light Gorithos is probably the easiest one to obtain and second only to the Demon Lord weapon, Marksman in terms of realistic bows to obtain.

I am using no cards as of this time. I'd prefer to get 10★ Ellaganos Card for additional critical rate however.

When asked about build regrets, I do believe Archer C3 is more valuable than Ranger C1 for dungeon clearance. Barrage slows down pace too much and requires you to move into position to use. Having more duration on Swift Step means you don't need to refresh it as often and Twin Arrows, despite seen as a weaker skill at higher levels, does a much better job of disposing stragglers that you'd otherwise need to use Split Arrow (which is weak against lone targets) or Multishot/Barrage (which slow pace) to clean up. Twin Arrows, much like Oblique Shot and Split Arrow, can also be used during Retreat Shot to fine-tune mob clearance.

The 145 dungeon located by the Forest of Prayers Vakarine statue and is the primary dungeon used for making money with full clearance. It awards roughly 330'000 silver per run. As most of the mobs in the dungeon are flying, archer builds that capitalize on the +100% bonus damage they receive for using bows shine well here.

Mobs need to be killed in specific areas to unlock gates that prevent movement into the next area. When learning how to full clear the 145, you will likely make mistakes and accidentally miss a few crucial mobs that impede progression. These mistakes can cost minutes, so it's best not to get discouraged until you've fully learned a route that works for you.

25 to 30 minutes is an average time for an underfunded character of adequate build to clear the dungeon. 20 minutes and below can be considered fast.

Видео Saintone - Hollow Thorn Dungeon - Scout SR Gameplay канала Saintone
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6 сентября 2016 г. 9:47:24
00:16:59
Яндекс.Метрика