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Tutorial - Procedural Heightmap Modeling with Substance Designer

This piece of work contains no 3d geometry. By procedurally created 6 set of textures, 6 planar planes are displaced by height maps to form this water pistol. I have similar works like this but this time I made the displacement system like "plastic injection molding" with thickness. So the best way to show this, was defining a material like translucent plastic shell. I hope you like the result.

You can get more info about the project on my artstation page.
https://www.artstation.com/artwork/eRP80P

You can find a similar project which is an handheld game console by this link:
https://www.artstation.com/artwork/zxQYZL

0:00 Introduction sorry for _this kind of_ poisoning
3:31 Heightmap Modeling pistol's outer shell
2:47:44 Heightmap Modeling pistol's inner shell
2:53:58 Exporting for the first time
2:56:26 Adding Planes and defining materials in Modo
3:11:26 Revisions on shell textures and materials
3:32:16 Heightmap modeling pump system
4:20:52 Exporing Pump textures and material settings in Modo
4:34:59 Finalization

Видео Tutorial - Procedural Heightmap Modeling with Substance Designer канала Cem TEZCAN
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