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Stress Testing My Custom Game Engine Against 5000 Squirrels

FateMMO is a 2D grindy MMORPG built on a custom open-source game engine:
https://github.com/wFate/FateMMO_GameEngine
Wiki page is being built for FateMMO!
https://fatemmo.com/wiki

Soon we will have pre-launch beta testing, comment/join Discord if you're interested!
https://discord.gg/kqRfPHYv

Follow on X for frequent updates!
https://x.com/Fate_MMO
3 classes:
Warrior (TANK), Mage (SUPPORT), Archer (DAMAGE)

Faction Identity & NPC Personality

**Xyros (Loves PvP)** -- Aggressive, competitive, direct. NPCs talk about fighting, proving worth, dominance, glory in battle. They respect strength and mock weakness. Even the shopkeeper sells you gear like they're arming you for war. The banker talks about protecting war spoils. The quest giver frames every task as a challenge or duel.

**Fenor (Loves Peace)** -- Calm, welcoming, diplomatic. NPCs talk about harmony, safety, protection, community. They avoid conflict language. The shopkeeper invites you to browse at your leisure. The banker emphasizes trust and security. The quest giver frames tasks as helping others, healing the world, or preserving balance. Even the arena master frames combat as a controlled exercise, not bloodsport.

**Zethos (Loves Quests)** -- Curious, mysterious, lore-driven. NPCs talk about discovery, ancient secrets, the unknown, exploration. They ask questions back at you. The shopkeeper has "found" things rather than stocking inventory. The banker guards "relics." The quest giver is excited to send you on adventures and always hints there's more to find. Every NPC teases deeper mysteries.

**Solis (Loves Gold)** -- Transactional, efficient, wealth-focused. NPCs talk about value, profit, investment, opportunity. They quantify everything. The shopkeeper gives you the best deals and knows the market. The banker runs a tight ledger. The quest giver frames every task in terms of reward and ROI. Even the arena master mentions prize pools.

In this video I show how I stress test my custom game engine against 5000 squirrels in the same scene! I am able to maintain 120 FPS minimum which is what my goal is. (I won't realistically have 5000 squirrels on this map, but its cool that my game engine is able to support it!)

FateMMO is housed in a robust custom game engine built with C++, we host a fully functional mobai system, menu and inventory system. Equipment slots are fully wired so that your stats/power increases as your equips are higher enchantments and levels/rarity.

The chat system is fully funcitonal with local and cross-scene chats like:
[Map] [Global] [Trade] [Whisper] [System]

Enchantment system up to +12 on weapons and armor
Pets that follow your character, level up with you, and auto pick up loot
Guilds for same-faction players
Party with up to 2 other players with XP bonus!
Rotating bosses, randomized respawn timers, secret locations/npcs/quests, there's a lot to offer for players, all with no pay-to-win principles.

FateMMO is built around a no pay-to-win philosophy. We will never sell power bonuses or give paying players an unfair gameplay advantage.

Видео Stress Testing My Custom Game Engine Against 5000 Squirrels канала C K
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