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I added Realistic Material Lighting to Minecraft - Code Your Own Shader Part 2
Support future videos! :)
https://buymeacoffee.com/samuelgerkin
Learn from the ground up how to code a Minecraft shader with GLSL! Or just come along for the ride to see what goes into reimagining Minecraft's visuals, and learn how a lot of games do graphics!
Theme Song “Sam with a Plan” by
Hunter Gerkin
https://huntergerkin.bandcamp.com
Other music courtesy of Mojang Studios
Wikipedia article in video:
https://en.m.wikipedia.org/wiki/Phong_reflection_model
Resource Pack in most of video:
https://modrinth.com/resourcepack/weed-eater
Resource Pack in thumbnail:
https://modrinth.com/resourcepack/pixlli
The finished shader! (in alpha) - Requires labPBR resource pack for reflections!
https://modrinth.com/shader/daybreak-shader/versions
BRDF Function to copy and paste:
https://github.com/agentclone8/BRDF-Function
Base 150 Template:
https://github.com/shaderLABS/Base-150
Base 330 Template:
https://github.com/shaderLABS/Base-330
Space Conversion Cheat Sheet:
https://shaderlabs.org/wiki/Coordinate_Spaces
3Blue1Brown Linear Alegebra Series: (for vector and matrix fluency):
https://youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab&si=UGaq6eeVTxbgbIwQ
Optifine Doc (applies to Iris too):
https://github.com/sp614x/optifine/blob/master/OptiFineDoc/doc/shaders.txt
ShaderDoc (for Iris):
https://github.com/IrisShaders/ShaderDoc/blob/master/dh-support.md
Shader Labs (a great resource for learning about Minecraft shaders with a discord community!)
https://shaderlabs.org/wiki/Main_Page
Mods:
https://www.irisshaders.dev/
https://modrinth.com/mod/indium/versions
https://modrinth.com/mod/sodium/versions
https://modrinth.com/mod/fabric-api/versions
https://modrinth.com/mod/distanthorizons/versions
00:00:00 - Start
00:00:28 - Directional Lighting!
00:10:06 - Directional Lighting for DH
00:11:13 - Resource Pack Support
00:16:33 - Organizing code!
00:19:04 - specular!
00:26:28 - BRDF! (better specular)
00:31:40 - Adding extra vanilla files
00:34:49 - More Organizing!
00:36:17 - Shadows!
00:54:04 - Separating Block and Sky light
00:56:36 - Colored Shadows!
Видео I added Realistic Material Lighting to Minecraft - Code Your Own Shader Part 2 канала Samuel Gerkin
https://buymeacoffee.com/samuelgerkin
Learn from the ground up how to code a Minecraft shader with GLSL! Or just come along for the ride to see what goes into reimagining Minecraft's visuals, and learn how a lot of games do graphics!
Theme Song “Sam with a Plan” by
Hunter Gerkin
https://huntergerkin.bandcamp.com
Other music courtesy of Mojang Studios
Wikipedia article in video:
https://en.m.wikipedia.org/wiki/Phong_reflection_model
Resource Pack in most of video:
https://modrinth.com/resourcepack/weed-eater
Resource Pack in thumbnail:
https://modrinth.com/resourcepack/pixlli
The finished shader! (in alpha) - Requires labPBR resource pack for reflections!
https://modrinth.com/shader/daybreak-shader/versions
BRDF Function to copy and paste:
https://github.com/agentclone8/BRDF-Function
Base 150 Template:
https://github.com/shaderLABS/Base-150
Base 330 Template:
https://github.com/shaderLABS/Base-330
Space Conversion Cheat Sheet:
https://shaderlabs.org/wiki/Coordinate_Spaces
3Blue1Brown Linear Alegebra Series: (for vector and matrix fluency):
https://youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab&si=UGaq6eeVTxbgbIwQ
Optifine Doc (applies to Iris too):
https://github.com/sp614x/optifine/blob/master/OptiFineDoc/doc/shaders.txt
ShaderDoc (for Iris):
https://github.com/IrisShaders/ShaderDoc/blob/master/dh-support.md
Shader Labs (a great resource for learning about Minecraft shaders with a discord community!)
https://shaderlabs.org/wiki/Main_Page
Mods:
https://www.irisshaders.dev/
https://modrinth.com/mod/indium/versions
https://modrinth.com/mod/sodium/versions
https://modrinth.com/mod/fabric-api/versions
https://modrinth.com/mod/distanthorizons/versions
00:00:00 - Start
00:00:28 - Directional Lighting!
00:10:06 - Directional Lighting for DH
00:11:13 - Resource Pack Support
00:16:33 - Organizing code!
00:19:04 - specular!
00:26:28 - BRDF! (better specular)
00:31:40 - Adding extra vanilla files
00:34:49 - More Organizing!
00:36:17 - Shadows!
00:54:04 - Separating Block and Sky light
00:56:36 - Colored Shadows!
Видео I added Realistic Material Lighting to Minecraft - Code Your Own Shader Part 2 канала Samuel Gerkin
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6 сентября 2024 г. 7:55:26
01:01:03
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