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Mega Man 30th Anniversary Retrospective

GTV 47 "Mega Man 30" Thirty Years of the Blue Bomber! (Chapter markers and more below...)
0:00 GTV ID
0:05 Intro: Grab an E-Can
1:25 Act 1: Design and Development
10:15 CM 1 Rockman 1, 2 and 3
11:50 Act 2: The Series Takes Shape
16:20 CM 2 Rockman 4, 5 and 6
17:20 Act 3: 30 Years and The Ultimate Game List
 Why not check out all the Mega Man / Rockman videos I’ve done

8 A Classic Rockman Collection https://youtu.be/aV2cNK7GejU
47 MegaMan 30th Anniversary https://youtu.be/HFzo9Y77asY
51 Elec-Man VS. Journey https://youtu.be/7GSx_0yMuXo
66 Mega Man Box Art https://youtu.be/BYWotFHxc-Q
74 MegaMan Lightbulbs https://youtu.be/aQTF2mMX81k
89 Manga Man https://youtu.be/irqYNCBaxR4
 On December 17/ 1987/ Capcom released a game known as Rockman in Japan Soon after/ this game would come to the West as Megaman. You wouldn’t know it then/ but that one game would be the genesis for one of the best selling series of all time. 30 years later/ the Megaman franchise has over a dozen spinoffs and over 100 games overall. To cover all of them would be a little too crazy/ but we will take a look at how how Megaman/ the character and the series were created and how the success of these early games laid the foundation for what Megaman has become today.

In the early 1980s/ Capcom had established itself as a leader of the arcade game industry in Japan/ with games like 1942 and Commando becoming big successes. As the home game market started to open up/ after the popularity of the Nintendo Family Computer/ Capcom brought many of these titles home. A group of six people were given the task in early 1987 to create a unique home game/ that would set itself apart from the arcade style games that Capcom were known for.

The games development team all contributed their parts equally/ and was not a top-down project like most games. One of those assigned to the project was planner/ Akira Kitamura/ credited in Megaman 1 as A.K.
In an interview about the early days of Megaman/ he said “Mega Man was developed in a different/ special way. It wasn’t made according to one mastermind’s whims and fancies; it was a melting pot of ideas from different people/ and I think that also helps explain its appeal.” 2011 interviewed “Rockman Maniax Collection” Translation: Shumplations. In the same interview Kitamura AKA A.K. explains the ground rules that were layed out for Mega Man

All the game’s stages should be cleared in an hour/ and be something that players would come back to and play all over again.
Players should choose whichever stage they liked in any order they wanted.

These gameplay rules were created in part to create a level of difficulty that would go against the Conventional Wisdom that games should increase in difficulty as you get closer to the end

Game footage taken from various trailers, promos and play through where the owner has declared its usage isn’t an issue, such as World of Longplays.

Gameplay footage of Megaman 1-2 by Bluey Lewis.
Megam 3 by VGBR.com
Megaman 1 glitches by Glitch Picnic

If somehow a mistake was made, please alert me and I will amend this and give credit to anyone who asks for it.

In the world of games/ there is no character more prolific than Megaman. You might call him Rockman/ but however you say it/ this character has appeared in more games/ more frequently than any other game series in history! More than Mario/ or Sonic/ or well you name it. Megaman has them all beat. But how did Megaman even come about? And what makes him so popular? In this episode we’ll take a look at the birth/ development and early history of the Blue Bomber. So/ grab an E-can and celebrate this incoming message: Megaman is 30!

On December 17/ 1987/ Capcom released a game known as Rockman in Japan Soon after/ this game would come to the West as Megaman. You wouldn’t know it then/ but that one game would be the genesis for one of the best selling series of all time. 30 years later/ the Megaman franchise has over a dozen spinoffs and over 100 games overall. To cover all of them would be a little too crazy!

.A group of six people were given the task in early 1987 to create a unique home game/ that would set itself apart from the arcade style games that Capcom were known for.
The backstory to the first Megaman game/ and the series as a whole was given serious thought and consideration. Rockman bears a strong similarity to the 1950-60s anime series Mighty Atom/ known in English as Astro-Boy. Roll was based slightly on the anime character Candy Candy. Dr Wily was based on Albert Einstein. And Dr. Light was designed to resemble Santa Claus.
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Видео Mega Man 30th Anniversary Retrospective канала GTV Japan
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2 декабря 2017 г. 6:30:04
00:21:30
Яндекс.Метрика