Загрузка...

Figma to UE5: Designing My First Game Menu! 🎮

Hello guys! Welcome to SHADOW CORE STUDIO's first video and Devlog! 🚀🔥

In this video, I went to one of the most important parts of any game, the Main Menu. The story started by first designing the entire layout, buttons, and dark and cold feel of the game in Figma, and then I went straight to Unreal Engine 5.6 to bring it fully alive and ready to play with widgets (UI) and blueprints!

Light In Darkness is a challenging and challenging Rage Game set in a frozen and atmospheric world, and I'm doing my best to create a special experience for you. 🌸❄️

(By the way, I also gave a small, designer whistle in the corner of Figma, let's see who finds it first and writes it in the comments! 😉👇)

I would be happy if you could give me energy by subscribing to the channel, liking and commenting so that we can move forward with level design and the next parts of the game together. ! ❤️

#GameDev #UnrealEngine5 #Figma #IndieGame #ShadowCoreStudio #LightInDarkness

Видео Figma to UE5: Designing My First Game Menu! 🎮 канала Shadow Core Game Studio
Яндекс.Метрика
Все заметки Новая заметка Страницу в заметки
Страницу в закладки Мои закладки
На информационно-развлекательном портале SALDA.WS применяются cookie-файлы. Нажимая кнопку Принять, вы подтверждаете свое согласие на их использование.
О CookiesНапомнить позжеПринять