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Building a procedural animation toolkit for my life sim game | Devlog
🔗 Interest Form for playtesting: https://forms.gle/9Dm9H2dJ7HTauB19A
For my undergrad capstone, I'm building a toolkit to procedurally animate the characters and creatures for my game! This is the first progress video on it with more to come!
Some resources for those interested:
t3ssel8r - Giving Personality to Procedural Animations using Math: https://youtu.be/KPoeNZZ6H4s
GDC - Animation Bootcamp: An Indie Approach to Procedural Animation: https://youtu.be/LNidsMesxSE
An Introduction to Procedural Animations: https://www.alanzucconi.com/2017/04/17/procedural-animations/
Automated Semi-Procedural Animation for Character Locomotion: https://runevision.com/tech/locomotion/
Forward And Backward Reaching Inverse Kinematics (FABRIK): https://andreasaristidou.com/publications/papers/FABRIK.pdf
Reactive Animation and Gameplay Experience: https://dl.acm.org/doi/pdf/10.1145/2159365.2159428
Music used (in order):
Arcana Theme - Balatro
Safe Haven - VA-11 Hall-A
Looney Tunes Space Race
Welcome to the Green Room - Deltarune
Black Fairy - Silent Hill
Radio - Portal
Start a Cult - Cult of the Lamb
Mines - Stardew Valley
MilkyWay - FTL
SeaBass Fishing
Видео Building a procedural animation toolkit for my life sim game | Devlog канала MaddHattPatt
For my undergrad capstone, I'm building a toolkit to procedurally animate the characters and creatures for my game! This is the first progress video on it with more to come!
Some resources for those interested:
t3ssel8r - Giving Personality to Procedural Animations using Math: https://youtu.be/KPoeNZZ6H4s
GDC - Animation Bootcamp: An Indie Approach to Procedural Animation: https://youtu.be/LNidsMesxSE
An Introduction to Procedural Animations: https://www.alanzucconi.com/2017/04/17/procedural-animations/
Automated Semi-Procedural Animation for Character Locomotion: https://runevision.com/tech/locomotion/
Forward And Backward Reaching Inverse Kinematics (FABRIK): https://andreasaristidou.com/publications/papers/FABRIK.pdf
Reactive Animation and Gameplay Experience: https://dl.acm.org/doi/pdf/10.1145/2159365.2159428
Music used (in order):
Arcana Theme - Balatro
Safe Haven - VA-11 Hall-A
Looney Tunes Space Race
Welcome to the Green Room - Deltarune
Black Fairy - Silent Hill
Radio - Portal
Start a Cult - Cult of the Lamb
Mines - Stardew Valley
MilkyWay - FTL
SeaBass Fishing
Видео Building a procedural animation toolkit for my life sim game | Devlog канала MaddHattPatt
devlog procedural animation unity inverse kinematics character animation unity Animator unity devlog unity animation game development unity tutorial Character controller Blender3D wholesome games Stardew Valley IK solver FABRIK rigging 3D animation 3D modeling weight painting gamedev animation toolkit The Sims Animal Crossing Life simulation Blender to Unity cozy games procedural rigging solo dev farming sim Unity3D computer science programming
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30 декабря 2025 г. 23:04:02
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