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Building a procedural animation toolkit for my life sim game | Devlog

🔗 Interest Form for playtesting: https://forms.gle/9Dm9H2dJ7HTauB19A

For my undergrad capstone, I'm building a toolkit to procedurally animate the characters and creatures for my game! This is the first progress video on it with more to come!

Some resources for those interested:

t3ssel8r - Giving Personality to Procedural Animations using Math: https://youtu.be/KPoeNZZ6H4s
GDC - Animation Bootcamp: An Indie Approach to Procedural Animation: https://youtu.be/LNidsMesxSE

An Introduction to Procedural Animations: https://www.alanzucconi.com/2017/04/17/procedural-animations/
Automated Semi-Procedural Animation for Character Locomotion: https://runevision.com/tech/locomotion/
Forward And Backward Reaching Inverse Kinematics (FABRIK): https://andreasaristidou.com/publications/papers/FABRIK.pdf
Reactive Animation and Gameplay Experience: https://dl.acm.org/doi/pdf/10.1145/2159365.2159428
Music used (in order):
Arcana Theme - Balatro
Safe Haven - VA-11 Hall-A
Looney Tunes Space Race
Welcome to the Green Room - Deltarune
Black Fairy - Silent Hill
Radio - Portal
Start a Cult - Cult of the Lamb
Mines - Stardew Valley
MilkyWay - FTL
SeaBass Fishing

Видео Building a procedural animation toolkit for my life sim game | Devlog канала MaddHattPatt
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