Pointers! And how they work
Support the stream: https://streamlabs.com/cain532rivalgamer
Writing a function that will take the value stored in a register and push it to a designated spot in memory!
Debugging it all using ProDG, writing the code using Dnawrkshp's CodeWizard program and writing to Memory with NetCheat (also Dnawrkshp)
We are using Metal Gear Solid 2 to test all of this!
Here is the asm data!
address //Address of function you are re-writing
b //Address of where you want your custom code to execute (The "Cave" Location)
address //Same address as Cave (Have to tell Code Wizard where the code is bein written)
stw rXX, 0x20(r13) //replace 'rXX' with whichever register contains your pointer address. r13 shouold be the same for most games, but be sure to take note of what is there!
sth r11, 0xFA(r24) //REPLACE THIS LINE WITH WHATEVER IS AT THE FUNCTION ADDRESS YOU ARE RE-WRITING
b //Address of function you are re-writing + 0x04 (this will ensure no break in game execution)
https://discord.gg/P6NQTZn » Discord Channel!
http://yoitect.com/3LC » MultiLib download!
http://yoitect.com/3Ue » MultiLib Github source!! (For you developers that want to learn a bit more ;) ) https://www.RivalGamer.com » Best place for mods and Gaming! https://twitter.com/RivalGamer1 » Follow me on Twitter! https://ko-fi.com/CainFiveThreeTwo » I do quite love Coffee...
Видео Pointers! And how they work канала Cain532
Writing a function that will take the value stored in a register and push it to a designated spot in memory!
Debugging it all using ProDG, writing the code using Dnawrkshp's CodeWizard program and writing to Memory with NetCheat (also Dnawrkshp)
We are using Metal Gear Solid 2 to test all of this!
Here is the asm data!
address //Address of function you are re-writing
b //Address of where you want your custom code to execute (The "Cave" Location)
address //Same address as Cave (Have to tell Code Wizard where the code is bein written)
stw rXX, 0x20(r13) //replace 'rXX' with whichever register contains your pointer address. r13 shouold be the same for most games, but be sure to take note of what is there!
sth r11, 0xFA(r24) //REPLACE THIS LINE WITH WHATEVER IS AT THE FUNCTION ADDRESS YOU ARE RE-WRITING
b //Address of function you are re-writing + 0x04 (this will ensure no break in game execution)
https://discord.gg/P6NQTZn » Discord Channel!
http://yoitect.com/3LC » MultiLib download!
http://yoitect.com/3Ue » MultiLib Github source!! (For you developers that want to learn a bit more ;) ) https://www.RivalGamer.com » Best place for mods and Gaming! https://twitter.com/RivalGamer1 » Follow me on Twitter! https://ko-fi.com/CainFiveThreeTwo » I do quite love Coffee...
Видео Pointers! And how they work канала Cain532
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