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GTA SA DE Special Vehicles - PP Conversion (Permanent Property Save)
Welcome to the Special Vehicles List for GTA San Andreas - The Definitive Edition. In this video I show how to perform a PP Conversion on a Marked Vehicle and MAINTAIN the property PERMANENTLY. Using this methods INCREASES the "Number of Vehicles Imported" Stat by TWO TIMES.
PP (Pop-proof): The vehicle's tires cannot be popped by any means.
METHOD COMPATIBILITY
- Definitive Edition: All Versions
- Classic Versions: DOESN'T WORK
- Mobile Version: DIFFERENT METHOD: https://youtu.be/R4GCJYYbax0
Version of the video: DE 1.00 & 1.113 (PC - Steam)
- In the EARLY VERSIONS of the Definitive Edition, Marked Vehicles will function EXACTLY the same EXCEPT for one big difference: STARTING and FAILING/CANCELING any MISSION while having Marked Vehicles will cause them to be UNMARKED and LOST FOREVER.
CONVERSION INFORMATION
- Even though the BODYWORK DAMAGE of the Marked Vehicle is REPAIRED after performing the PP Conversion, the vehicle will behave like a Drivable Wreck. The PP Vehicle will be MISSING at least one WHEEL making driving more difficult and slower. The DOORS will be MISSING (though VISIBLE), and CJ will pass through them when getting into the vehicle. The vehicle can be REPAIRED at a Pay 'n' Spray or Mod Garage MAINTAINING the PP, but doing so will INCREASE THE STATISTICS. You can ALSO PERFORM this PP Conversion on BIKES.
MISSION INFORMATION
- The "Exports & Imports" are available after PASSING the "Customs Fast Track" mission in Easter Basin, San Fierro.
- USING the Exports & Imports Crane DISABLES the generation of SOME Autosaves. FAIL/CANCEL ANY MISSION (such as Race Tournament, Vigilante, etc.) that DOESN'T INCREASE Mission Attempt to RE-ENABLE all Autosaves.
- The IMPORT DAY of the vehicles will depend on the order in which the vehicles are Exported. The first vehicle to be Exported will be available on Saturday and the subsequent vehicles Exported will be made available in the following days.
METHOD REQUIREMENTS
- Know how MARKED VEHICLES work: https://youtu.be/jOuV1QYfVDQ
- BE on the DAY you can IMPORT the Vehicle Model you want to Mark
- Have ENOUGH MONEY to be able to IMPORT the Vehicle Model you want to Mark.
- NOT having yet COMPLETED the three Export/Import Wanted Lists (optional)
METHOD CHAPTERS
00:00 Latest Versions Method
07:24 Early Versions Method
METHODS DESCRIPTION
00.00 Latest Versions Method
If you want to Export a Non-exportable Vehicle, get on top of the Exports and Imports Ship with the VEHICLE you want to Export and with a VEHICLE that CAN BE Exported. POSITION the front of the VEHICLE you want to EXPORT (the Hotring B in my case) WITHIN the Red Marker and PUSH the Exportable Vehicle (the Infernus in my case) WITHOUT getting in until it TOUCHES the Red Marker. GET IN the vehicle you want to Export and SHOOT (ONLY v1.112) or VERY GENTLY HIT the Exportable Vehicle to Export your vehicle. If the vehicle is Exported successfully, the REWARD will be $0 or the SAME amount of MONEY you received for the LAST vehicle you Exported.
IMPORT the Vehicle Model you want to Mark, ATTACH it with the CRANE MAGNET and LIFT it WITHOUT MOVING it. GET OFF the crane LEAVING the vehicle ATTACHED to the magnet and MOVE AWAY from the Export/Import area WITHOUT using ANY VEHICLE (at least to the point shown in the video) KEEPING the vehicle INSIDE THE CAMERA (or it will disappear) to END the Export/Import Script. When this Script ends, the VEHICLE ATTACHED to the Crane's Magnet WILL BE MARKED and no longer needs to be keep it inside the camera. Even though the vehicle attached to the Crane's Magnet is Marked, it will NO LONGER be MARKED once you DROP IT from the crane. IMPORT any other VEHICLE so you CAN DROP the vehicle from the crane WITHOUT UNMARKING it and DRIVE IT to a "Race Tournament" Side-Mission. You can Export and Mark MORE VEHICLES by REPEATING the previous process.
DESTROY the Marked Vehicle you want to convert to PP, START AND CANCEL the "Race Tournament" Side-Mission to RE-ENABLE Autosaves, START the "Race Tournament" again and WITHOUT CANCELING it, LOAD the AUTOSAVE generated by the mission.
07:24 Early Versions Method
If you want to Export a Non-exportable Vehicle, get on top of the Exports and Imports Ship with the VEHICLE you want to Export and with a VEHICLE that CAN BE Exported. POSITION the front of the VEHICLE you want to EXPORT (the Bloodring Banger in my case) WITHIN the Red Marker and PUSH the Exportable Vehicle (the Infernus in my case) WITHOUT getting in until it TOUCHES the Red Marker. GET IN the vehicle you want to Export and VERY GENTLY HIT the Exportable Vehicle to Export your vehicle. If the vehicle is Exported successfully, the REWARD will be $0 or the SAME amount of MONEY you received for the LAST vehicle you Exported.
MORE DESCRIPTION IN THE PINNED COMMENT
Видео GTA SA DE Special Vehicles - PP Conversion (Permanent Property Save) канала DE Project
PP (Pop-proof): The vehicle's tires cannot be popped by any means.
METHOD COMPATIBILITY
- Definitive Edition: All Versions
- Classic Versions: DOESN'T WORK
- Mobile Version: DIFFERENT METHOD: https://youtu.be/R4GCJYYbax0
Version of the video: DE 1.00 & 1.113 (PC - Steam)
- In the EARLY VERSIONS of the Definitive Edition, Marked Vehicles will function EXACTLY the same EXCEPT for one big difference: STARTING and FAILING/CANCELING any MISSION while having Marked Vehicles will cause them to be UNMARKED and LOST FOREVER.
CONVERSION INFORMATION
- Even though the BODYWORK DAMAGE of the Marked Vehicle is REPAIRED after performing the PP Conversion, the vehicle will behave like a Drivable Wreck. The PP Vehicle will be MISSING at least one WHEEL making driving more difficult and slower. The DOORS will be MISSING (though VISIBLE), and CJ will pass through them when getting into the vehicle. The vehicle can be REPAIRED at a Pay 'n' Spray or Mod Garage MAINTAINING the PP, but doing so will INCREASE THE STATISTICS. You can ALSO PERFORM this PP Conversion on BIKES.
MISSION INFORMATION
- The "Exports & Imports" are available after PASSING the "Customs Fast Track" mission in Easter Basin, San Fierro.
- USING the Exports & Imports Crane DISABLES the generation of SOME Autosaves. FAIL/CANCEL ANY MISSION (such as Race Tournament, Vigilante, etc.) that DOESN'T INCREASE Mission Attempt to RE-ENABLE all Autosaves.
- The IMPORT DAY of the vehicles will depend on the order in which the vehicles are Exported. The first vehicle to be Exported will be available on Saturday and the subsequent vehicles Exported will be made available in the following days.
METHOD REQUIREMENTS
- Know how MARKED VEHICLES work: https://youtu.be/jOuV1QYfVDQ
- BE on the DAY you can IMPORT the Vehicle Model you want to Mark
- Have ENOUGH MONEY to be able to IMPORT the Vehicle Model you want to Mark.
- NOT having yet COMPLETED the three Export/Import Wanted Lists (optional)
METHOD CHAPTERS
00:00 Latest Versions Method
07:24 Early Versions Method
METHODS DESCRIPTION
00.00 Latest Versions Method
If you want to Export a Non-exportable Vehicle, get on top of the Exports and Imports Ship with the VEHICLE you want to Export and with a VEHICLE that CAN BE Exported. POSITION the front of the VEHICLE you want to EXPORT (the Hotring B in my case) WITHIN the Red Marker and PUSH the Exportable Vehicle (the Infernus in my case) WITHOUT getting in until it TOUCHES the Red Marker. GET IN the vehicle you want to Export and SHOOT (ONLY v1.112) or VERY GENTLY HIT the Exportable Vehicle to Export your vehicle. If the vehicle is Exported successfully, the REWARD will be $0 or the SAME amount of MONEY you received for the LAST vehicle you Exported.
IMPORT the Vehicle Model you want to Mark, ATTACH it with the CRANE MAGNET and LIFT it WITHOUT MOVING it. GET OFF the crane LEAVING the vehicle ATTACHED to the magnet and MOVE AWAY from the Export/Import area WITHOUT using ANY VEHICLE (at least to the point shown in the video) KEEPING the vehicle INSIDE THE CAMERA (or it will disappear) to END the Export/Import Script. When this Script ends, the VEHICLE ATTACHED to the Crane's Magnet WILL BE MARKED and no longer needs to be keep it inside the camera. Even though the vehicle attached to the Crane's Magnet is Marked, it will NO LONGER be MARKED once you DROP IT from the crane. IMPORT any other VEHICLE so you CAN DROP the vehicle from the crane WITHOUT UNMARKING it and DRIVE IT to a "Race Tournament" Side-Mission. You can Export and Mark MORE VEHICLES by REPEATING the previous process.
DESTROY the Marked Vehicle you want to convert to PP, START AND CANCEL the "Race Tournament" Side-Mission to RE-ENABLE Autosaves, START the "Race Tournament" again and WITHOUT CANCELING it, LOAD the AUTOSAVE generated by the mission.
07:24 Early Versions Method
If you want to Export a Non-exportable Vehicle, get on top of the Exports and Imports Ship with the VEHICLE you want to Export and with a VEHICLE that CAN BE Exported. POSITION the front of the VEHICLE you want to EXPORT (the Bloodring Banger in my case) WITHIN the Red Marker and PUSH the Exportable Vehicle (the Infernus in my case) WITHOUT getting in until it TOUCHES the Red Marker. GET IN the vehicle you want to Export and VERY GENTLY HIT the Exportable Vehicle to Export your vehicle. If the vehicle is Exported successfully, the REWARD will be $0 or the SAME amount of MONEY you received for the LAST vehicle you Exported.
MORE DESCRIPTION IN THE PINNED COMMENT
Видео GTA SA DE Special Vehicles - PP Conversion (Permanent Property Save) канала DE Project
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10 мая 2026 г. 22:48:51
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