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Descriptor Indexing // Vulkan For Beginners #26
GameBoost is the only place you need to purchase various premium gaming services,
including accounts, boosting, coaching, and more! https://gameboost.sjv.io/4G1G20
In this video we learn how to use descriptor indexing in order to reduce the total number of descriptor sets that the application needs to manage.
🔥 See the list of the books that I'm using as background information for my tutorials: https://ogldev.org/books.html. I highly recommend them for learning more about OpenGL and Vulkan. These are affiliate links so if you use them to buy any of the books the price is the same for you and I will get a small commission (thank-you!).
📚 Timecodes 📚
0:00 Intro
0:27 Background
02:30 Planning
03:59 Enabling descriptor indexing
04:54 New descriptor layout
07:07 Descriptor set allocation
07:35 Descriptor set update
08:51 Descriptor pool fixes
10:12 VkModel class update
11:19 Command buffer recording
12:38 Meta data creation
13:52 Vertex shader changes
15:03 Fragment shader changes
16:35 Outro
Make sure to watch all the previous tutorials in the "Vulkan For Beginners" playlist at https://www.youtube.com/playlist?list=PLA0dXqQjCx0RntJy1pqje9uHRF1Z5vZgA
Please visit https://ogldev.org to see more of my tutorials on modern OpenGL.
🔥Link to source:
https://github.com/emeiri/ogldev/tree/master/Vulkan/Tutorial26
If you want to get the same version of the code that was used in the video checkout the tag 'VULKAN_26'
🔥Vulkan specification:
https://vulkan.lunarg.com/doc/view/1.3.204.1/windows/1.3-extensions/vkspec.html
Feel free to comment below.
🔗Contacts:
🔹Email: ogldev1@gmail.com
🔹Instagram: @ogldev1
🔹Github: https://github.com/emeiri/ogldev.git
🔹TikTok - https://www.tiktok.com/@ogldev
🔹Twitter: @ogldev
🔹Discord: https://discord.gg/CZdVwZgTYk
🔹One time donations (Paypal): https://ogldev.org/donate.html
🔹Patreon: https://www.patreon.com/ogldev
🙏Credits:
🔹Video by Daniel and Orpheline from https://Pixabay.com
🔹Sound effects by https://Zapsplat.com
Enjoy,
Etay Meiri
#vulkan
Видео Descriptor Indexing // Vulkan For Beginners #26 канала OGLDEV
including accounts, boosting, coaching, and more! https://gameboost.sjv.io/4G1G20
In this video we learn how to use descriptor indexing in order to reduce the total number of descriptor sets that the application needs to manage.
🔥 See the list of the books that I'm using as background information for my tutorials: https://ogldev.org/books.html. I highly recommend them for learning more about OpenGL and Vulkan. These are affiliate links so if you use them to buy any of the books the price is the same for you and I will get a small commission (thank-you!).
📚 Timecodes 📚
0:00 Intro
0:27 Background
02:30 Planning
03:59 Enabling descriptor indexing
04:54 New descriptor layout
07:07 Descriptor set allocation
07:35 Descriptor set update
08:51 Descriptor pool fixes
10:12 VkModel class update
11:19 Command buffer recording
12:38 Meta data creation
13:52 Vertex shader changes
15:03 Fragment shader changes
16:35 Outro
Make sure to watch all the previous tutorials in the "Vulkan For Beginners" playlist at https://www.youtube.com/playlist?list=PLA0dXqQjCx0RntJy1pqje9uHRF1Z5vZgA
Please visit https://ogldev.org to see more of my tutorials on modern OpenGL.
🔥Link to source:
https://github.com/emeiri/ogldev/tree/master/Vulkan/Tutorial26
If you want to get the same version of the code that was used in the video checkout the tag 'VULKAN_26'
🔥Vulkan specification:
https://vulkan.lunarg.com/doc/view/1.3.204.1/windows/1.3-extensions/vkspec.html
Feel free to comment below.
🔗Contacts:
🔹Email: ogldev1@gmail.com
🔹Instagram: @ogldev1
🔹Github: https://github.com/emeiri/ogldev.git
🔹TikTok - https://www.tiktok.com/@ogldev
🔹Twitter: @ogldev
🔹Discord: https://discord.gg/CZdVwZgTYk
🔹One time donations (Paypal): https://ogldev.org/donate.html
🔹Patreon: https://www.patreon.com/ogldev
🙏Credits:
🔹Video by Daniel and Orpheline from https://Pixabay.com
🔹Sound effects by https://Zapsplat.com
Enjoy,
Etay Meiri
#vulkan
Видео Descriptor Indexing // Vulkan For Beginners #26 канала OGLDEV
opengl opengl tutorials modern opengl learn opengl vulkan vulkan tutorials vulkan api vulkan graphics vulkan rendering vulkan for beginners vulkan engine vulkan C++ vulkan shader vulkan pipeline vulkan compute graphics programming game engine development real-time rendering gpu programming low level graphics c++ graphics 3d rendering tutorial rendering pipeline vulkan vs opengl modern graphics api cross platform graphics
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16 ноября 2025 г. 11:38:22
00:16:56
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