Blocking out and whiteboxing levels in CryEngine
An overview of my process for blocking out levels in CryEngine. Starting with a paper plan this is then sketched out in CryEngine before the blockout is advanced in 3ds max. Shows some of the workflow to integrate max and cryengine to quickly iterate on a level design before a detailed art pass
Видео Blocking out and whiteboxing levels in CryEngine канала barry lowndes
Видео Blocking out and whiteboxing levels in CryEngine канала barry lowndes
Показать
Комментарии отсутствуют
Информация о видео
Другие видео канала
Astro Chimp TeaserColt 1911 part 3 - unwrappingCreating Trees in 3ds Max, Photoshop, and CryEngine: Part 6CAT rigs and communicating betweeen Blueprints in Unreal 4High quality physically based game asset - part 2 High PolyRock!Vis Areas in cryengineMaterial Definition - making bricks in cryengine with Parallax occlusion mappingCreating Trees in 3ds Max, Photoshop, and CryEngine: Part 1lighting in cryengineHard surface modelling - colt 1911creating hand painted textures (part 3)Colt 1911 part 4 - bakeCreating Trees in 3ds Max, Photoshop, and CryEngine: Part 4Vertex Painting in Unreal 4 - part 1setting up a scaleform main menu in cryengineHard surface modelling difficult shapes using 3DS Max OpenSubDivSimple Blueprint - Lantern on a chain sets fire to hay balesoptimising low poly models - Colt 1911High quality physically based game asset - part 3 Low Poly