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Quaddicted - 2000-01-01: lfspplus.zip - The Purgatory (Nightmare 100%)
The Purgatory
Exit: Possible
All secrets: Possible
All kills: *Not Possible*
Notes: The Lightning Gun is required to progress, as it opens the door to the Fiend corridor. Most of the time, though, it seems to be missing, leading to a softlock. This behavior happened on all source ports tested: Quakespasm, Ironwail, joeQuake.
The exit portal is open, right next to you, at the start. This is seemingly unintentional.
A few crashes due to the teleport train and non solid surfaces also happened during playthroughs.
The pillar shown at 01:39 has an active killtarget that will remove a Vore from the map. So, if you touch it before using the button shown at 01:34, you will be unable to kill it, despite it counting towards the kill total.
In the room with a big group of Zombies, one of them is almost completely placed out of bounds. Luckily, you can still hit it, as shown at 11:30.
Additionally, two Vores sit outside the map boundaries. However, their trigger_teleport is never activated by any entity on the map. Thus, they are impossible to kill. Maximum of 113/115.
Map: https://www.quaddicted.com/db/canonical/b74fb456eaa4487ad2c11b89cbaa3720fbc080e66300fa378e458664937313c8
Author: Leafface
Played with rotfish fix, to provide accurate enemy counts.
Played on Quakespasm 0.96.0.
00:00 - Playthrough
01:45 - Killing Vores
03:22 - Silver Runekey
03:44 - Playthrough
05:58 - Secret #1
06:08 - Gold Runekey
10:09 - Secret #2
10:25 - Playthrough
11:02 - Secret #3
11:12 - Playthrough
12:30 - Secret #4
12:40 - Playthrough
13:34 - Intermission
Видео Quaddicted - 2000-01-01: lfspplus.zip - The Purgatory (Nightmare 100%) канала Rotfish
Exit: Possible
All secrets: Possible
All kills: *Not Possible*
Notes: The Lightning Gun is required to progress, as it opens the door to the Fiend corridor. Most of the time, though, it seems to be missing, leading to a softlock. This behavior happened on all source ports tested: Quakespasm, Ironwail, joeQuake.
The exit portal is open, right next to you, at the start. This is seemingly unintentional.
A few crashes due to the teleport train and non solid surfaces also happened during playthroughs.
The pillar shown at 01:39 has an active killtarget that will remove a Vore from the map. So, if you touch it before using the button shown at 01:34, you will be unable to kill it, despite it counting towards the kill total.
In the room with a big group of Zombies, one of them is almost completely placed out of bounds. Luckily, you can still hit it, as shown at 11:30.
Additionally, two Vores sit outside the map boundaries. However, their trigger_teleport is never activated by any entity on the map. Thus, they are impossible to kill. Maximum of 113/115.
Map: https://www.quaddicted.com/db/canonical/b74fb456eaa4487ad2c11b89cbaa3720fbc080e66300fa378e458664937313c8
Author: Leafface
Played with rotfish fix, to provide accurate enemy counts.
Played on Quakespasm 0.96.0.
00:00 - Playthrough
01:45 - Killing Vores
03:22 - Silver Runekey
03:44 - Playthrough
05:58 - Secret #1
06:08 - Gold Runekey
10:09 - Secret #2
10:25 - Playthrough
11:02 - Secret #3
11:12 - Playthrough
12:30 - Secret #4
12:40 - Playthrough
13:34 - Intermission
Видео Quaddicted - 2000-01-01: lfspplus.zip - The Purgatory (Nightmare 100%) канала Rotfish
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3 июня 2026 г. 17:00:01
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