- Популярные видео
- Авто
- Видео-блоги
- ДТП, аварии
- Для маленьких
- Еда, напитки
- Животные
- Закон и право
- Знаменитости
- Игры
- Искусство
- Комедии
- Красота, мода
- Кулинария, рецепты
- Люди
- Мото
- Музыка
- Мультфильмы
- Наука, технологии
- Новости
- Образование
- Политика
- Праздники
- Приколы
- Природа
- Происшествия
- Путешествия
- Развлечения
- Ржач
- Семья
- Сериалы
- Спорт
- Стиль жизни
- ТВ передачи
- Танцы
- Технологии
- Товары
- Ужасы
- Фильмы
- Шоу-бизнес
- Юмор
Design Overtime: Agile, Design, and the Gap Between Promise and Practice (with Pavel Samsonov)
In this inaugural episode, Pavel and I dig into the history and dysfunction of Agile, not to relitigate waterfall vs. Agile, but to examine why modern Agile practice has drifted so far from its original intent. We explore how the Agile manifesto was written entirely without designers in mind, how the "Scrum industrial complex" turned a flexible philosophy into a rigid checklist, and why two-week sprints often amount to waterfall in disguise. We cover the critical role of feedback loops, the danger of prioritizing outputs over outcomes, and why shared problem understanding is what teams actually need. We also make a case that good design principles are the closest thing we have to a genuine fix, because design is built around the kind of iterative, goal-questioning thinking that Agile always promised and rarely delivered.
Guest Bio
Pavel Samsonov (he/him) is a Principal Experience Designer at Justworks in New York. His approach to product & UX draws from his research at Nielsen Norman Group, experience building design practice at AWS, and managing product teams at Bloomberg.
Pavel often describes himself as a Problem Designer, because the biggest influence on the solution is always the framing of the problem.
Credits
Cover design by Kristine Planche (inspired by Raquel Breternitz).
Chapters:
0:00:00 - Chapter 0
0:00:08 - Welcome to Design Overtime
0:00:59 - Pavel's Background Across Design and Product
0:01:33 - Why We're Having This Conversation
0:02:50 - Pavel's Path Through Agile
0:04:43 - Waterfall and the Scrum Industrial Complex
0:06:40 - What Agile Actually Promised — and to Whom
0:10:14 - When Agile Felt Pure
0:11:46 - Why Design Was Never in the Manifesto
0:19:57 - Agile's Original Sin
0:21:34 - The Problem with Best Practices
0:27:03 - Design Already Works in an Agile Way
0:27:59 - How Design was Trained to Think in Mock-ups
0:36:02 - Alignment Matters More Than the Process
0:37:56 - The Box-Checking Mentality
0:51:39 - Why Companies Ignore Smaller Feedback Loops
0:52:20 - Roadmaps Are Just Release Plans
0:59:55 - Whiteboards and Emotional Attachment
1:00:31 - The Tech Savvy Myth and the Overvalued Idea
1:08:21 - Burn It Down or Start Over?
1:08:30 - Forget the Manifesto — Give Teams Autonomy
1:11:33 - Design the Process Around the People
1:11:39 - Why Managers Stopped Leading
1:20:31 - Should Designers Learn How to Design?
1:20:40 - Stop Copying PMs — Own Your Expertise
1:26:28 - Closing Thoughts
1:26:41 - What Product Picnic Is All About
1:29:52 - Thanks and Goodbye
1:30:29 - Chapter 28
Видео Design Overtime: Agile, Design, and the Gap Between Promise and Practice (with Pavel Samsonov) канала Design Downtime
Guest Bio
Pavel Samsonov (he/him) is a Principal Experience Designer at Justworks in New York. His approach to product & UX draws from his research at Nielsen Norman Group, experience building design practice at AWS, and managing product teams at Bloomberg.
Pavel often describes himself as a Problem Designer, because the biggest influence on the solution is always the framing of the problem.
Credits
Cover design by Kristine Planche (inspired by Raquel Breternitz).
Chapters:
0:00:00 - Chapter 0
0:00:08 - Welcome to Design Overtime
0:00:59 - Pavel's Background Across Design and Product
0:01:33 - Why We're Having This Conversation
0:02:50 - Pavel's Path Through Agile
0:04:43 - Waterfall and the Scrum Industrial Complex
0:06:40 - What Agile Actually Promised — and to Whom
0:10:14 - When Agile Felt Pure
0:11:46 - Why Design Was Never in the Manifesto
0:19:57 - Agile's Original Sin
0:21:34 - The Problem with Best Practices
0:27:03 - Design Already Works in an Agile Way
0:27:59 - How Design was Trained to Think in Mock-ups
0:36:02 - Alignment Matters More Than the Process
0:37:56 - The Box-Checking Mentality
0:51:39 - Why Companies Ignore Smaller Feedback Loops
0:52:20 - Roadmaps Are Just Release Plans
0:59:55 - Whiteboards and Emotional Attachment
1:00:31 - The Tech Savvy Myth and the Overvalued Idea
1:08:21 - Burn It Down or Start Over?
1:08:30 - Forget the Manifesto — Give Teams Autonomy
1:11:33 - Design the Process Around the People
1:11:39 - Why Managers Stopped Leading
1:20:31 - Should Designers Learn How to Design?
1:20:40 - Stop Copying PMs — Own Your Expertise
1:26:28 - Closing Thoughts
1:26:41 - What Product Picnic Is All About
1:29:52 - Thanks and Goodbye
1:30:29 - Chapter 28
Видео Design Overtime: Agile, Design, and the Gap Between Promise and Practice (with Pavel Samsonov) канала Design Downtime
Комментарии отсутствуют
Информация о видео
24 марта 2026 г. 16:51:36
01:30:46
Другие видео канала





















