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Making of de_sparity - Part 12: Post-release playtesting

This series is finally at an end. What you do AFTER releasing a map can often be just as important as making the map itself. I playtested it for weeks with hundreds of players of all skill levels. There have been countless tweaks and adjustments, from small texture bugs to entire bombsite overhauls. Thank you to everybody who has helped de_sparity to become what it is! XOXOXOXO

0:00 - Intro
0:33 - Change and how difficult it can be to imagine and accept
1:23 - Thanks for so much feedback!!
1:58 - Getting a 'feel' for the map
2:20 - Leftf00t and his knowledge of this map
3:26 - Community exploits and tricks
3:45 - Example of a 'bad' change
4:14 - C0tton's bombsite B door suggestion
4:48 - C0tton's excellent point on windows made by Tophattwaffle (Ngggh, stolen is kind of harsh. It's more of a friendly imitation or fluffy flattery :) Was speaking to him about it and he got the idea from THIS picture! https://www.dropbox.com/s/uu8f95o31jugbig/top-hinged-roof-windows-62063-1845247.jpg
5:13 - Second map version for community play
6:15 - Anomaly monument
6:45 - Conclusion, thanks and then gameplay footage.

Check out my channels:
● 3kliksphilip: https://www.youtube.com/3kliksphilip
● 2kliksphilip: https://www.youtube.com/2kliksphilip
● kliksphilip: https://www.youtube.com/kliksphilip

Other information you might like:
● Website: http://3kliksphilip.com
● Twitter: https://twitter.com/3kliksphilip
● PC Specs: Intel 3770K, 16 GB RAM, Geforce 670 2 GB.

Видео Making of de_sparity - Part 12: Post-release playtesting канала 3kliksphilip
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3 августа 2014 г. 2:21:16
00:12:52
Яндекс.Метрика