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3Ds Max History

in 1990 a small group of 4 developers introduced a 3D software called 3D Studio to the world, those developers were, Tom Hudson, Gary Yost, Jack Powell and then later they were joined by Dan silva. The four of them worked on the development of 3D Studio release 1.

in 1988 After their success on the Atari, The Yost Group forms and begins a publishing relationship with Autodesk. The team begins a new project, THUD, a modeling and rendering application named by Tom Hudson, the one and only programmer working on the project. The application started out in four modules (Shaper, Lofter, Editor and Material Editor) due to the 640k memory limit on DOS.

On Halloween of 1990, Autodesk released 3D Studio, the first affordable (and integrated) 3D modeling, rendering, and animation system for the PC. The product was released at an unprecedented price of $3495 USD and has not gone up since.

in 1992 The Yost Group produces several suites of plug-ins that were sold aftermarket to enhance 3D Studio, providing everything from particle systems to lens flares.

in 1993 Autodesk released 3D Studio R3. With only Dan Silva and Tom Hudson working as developers, Dan gives the Material Editor and Renderer a major overhaul. Two new extension types were added for bitmap processing and keyframing, and the IPAS term was retired and the term Plug-In was used from then on.

in 1994 Autodesk released 3D Studio R4, this “plug-in release” adds all its new functionality including Inverse Kinematics, Fast (Shaded) Preview, and Keyscript (Keyframer scripting language)

in 1995 Autodesk announces 3D Studio MAX for the Windows NT platform at the LA SIGGRAPH. Crowds were blown away to see interactive shaded, textured objects, animating in real-time in the viewport for the first time.

in 1996 Autodesk renames its Multimedia Division to Kinetix ; with 3D Studio MAX as a flagship product.

Kinetix shiped 3D Studio MAX for Windows NT, and showed the shipping product at NAB.

in 1997 Autodesk announced 3D Studio MAX R2

Originally codenamed “Athena”, it boasts over a thousand new features and workflow improvements.
Major features included: selective ray-tracing, Lens Effects Post Effects; basic NURBS modeling tools, MAXScript built-in programming language, and OpenGL support.

in 1999 Autodesk acquired Discreet Logic, Inc. which led to Discreet Logic and Kinetix becoming the division known as Discreet.

Autodesk shiped 3D Studio Max R3. in the same year

in the year 2000 Autodesk shiped 3ds max R4, originally code named “Magma”. 3D Studio MAX was renamed 3ds max (all lower case) to align with the lower case naming conventions of Discreet products.

Electronic Arts’ The Sims, created using 3ds Max and Maya becomes the best-selling PC game of all time.

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27 декабря 2019 г. 18:47:37
00:16:17
Яндекс.Метрика