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Road to Apotheosis 1/18: Fractured Iridescence
If someone asked why I was playing the Strawberry Jam mod of Celeste, my answer could be boiled down to one sentence - because I want to play and beat its Grandmaster Heartside, Passionfruit Pantheon. While I could just do it by playing only grandmasters, I wanted to do it properly and do the four previous lobbies before that. About two weeks ago I finally beat Starfruit Supernova, and now at this last stage, I have decided to document my adventures with those levels, if only for myself, starting off with Fractured Iridescence.
Of course, this level is considered by many to be genuinely easier than most red experts, and it's hard to disagree, as long as you're somewhat consistent with chained ultras. That being said, I don't think it's wrong that such a level exists, as it serves as a relatively gentle introduction to grandmaster... and what an introduction it is! I thought I knew what this map is like before I played it, and gameplay wise, I was right - but I fell in love with its vibes during play, which I didn't actually expect that much. Also, this level, possibly more so than any other SJ map, would fit extremely well into Spring Collab, with its short length and not too modified gameplay, and if it did, it would without a doubt be one of the jewels of SC. And since I grew up on Spring Collab, this is very significant to me. The gameplay flows amazingly and the decorations are so, so beautiful. I really recommend this as the first SJ GM level to everybody, because it sets the stage for the lobby perfectly, both in difficulty and in general vibes.
More levels to follow up, sooner or later!
Видео Road to Apotheosis 1/18: Fractured Iridescence канала Mattan
Of course, this level is considered by many to be genuinely easier than most red experts, and it's hard to disagree, as long as you're somewhat consistent with chained ultras. That being said, I don't think it's wrong that such a level exists, as it serves as a relatively gentle introduction to grandmaster... and what an introduction it is! I thought I knew what this map is like before I played it, and gameplay wise, I was right - but I fell in love with its vibes during play, which I didn't actually expect that much. Also, this level, possibly more so than any other SJ map, would fit extremely well into Spring Collab, with its short length and not too modified gameplay, and if it did, it would without a doubt be one of the jewels of SC. And since I grew up on Spring Collab, this is very significant to me. The gameplay flows amazingly and the decorations are so, so beautiful. I really recommend this as the first SJ GM level to everybody, because it sets the stage for the lobby perfectly, both in difficulty and in general vibes.
More levels to follow up, sooner or later!
Видео Road to Apotheosis 1/18: Fractured Iridescence канала Mattan
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4 июля 2025 г. 4:36:53
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