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Spaceship Controller in Unity - Weapons Implementation (Part 4)

Part 4 of 5 in a miniseries that will demonstrate project planning, coding and mathematics fundamentals, and leave you with a working spaceship that can fly in both arcade and sim modes, fire projectile and raycast weapons, and swap between cockpit and external viewpoints.

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As always, all source code is directly accessible to Patreon subscribers.

Видео Spaceship Controller in Unity - Weapons Implementation (Part 4) канала Stephen Michael Henderson
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