Загрузка страницы

Moritz Klein-inspired DIY and Analog Video Synthesis at the Atlanta Synth Club Meetup (4/15/2023)

At the Computer Museum of America: https://www.computermuseumofamerica.org
Atlanta Synthesizer Club: https://www.facebook.com/groups/277314569080154

Видео Moritz Klein-inspired DIY and Analog Video Synthesis at the Atlanta Synth Club Meetup (4/15/2023) канала Lantertronics - Aaron Lanterman
Показать
Комментарии отсутствуют
Введите заголовок:

Введите адрес ссылки:

Введите адрес видео с YouTube:

Зарегистрируйтесь или войдите с
Информация о видео
23 апреля 2023 г. 5:38:40
00:02:12
Другие видео канала
ECE3084 Lecture 12.2: Rangefinding, Cross-Correlation, and Matched Filtering (Signals & Systems)ECE3084 Lecture 12.2: Rangefinding, Cross-Correlation, and Matched Filtering (Signals & Systems)Characters from Shroud of the Avatar in Unity using the "Starter Assets Third Person Controller"Characters from Shroud of the Avatar in Unity using the "Starter Assets Third Person Controller"Fuses and Friends: Overcurrent and Overvoltage Protection (ECE Design Fundamentals, Georgia Tech)Fuses and Friends: Overcurrent and Overvoltage Protection (ECE Design Fundamentals, Georgia Tech)GPU Lecture 30: Lightmapping with Fully Baked Lights in Unity (GPU Programming for Video Games)GPU Lecture 30: Lightmapping with Fully Baked Lights in Unity (GPU Programming for Video Games)VCF on a FPAA: Voltage Controlled Filter on a Field Programmable Analog Array (ECE4450 project)VCF on a FPAA: Voltage Controlled Filter on a Field Programmable Analog Array (ECE4450 project)Op Amp Voltage Subtractors and Superpositional Thinking (ECE Design Fundamentals, GA Tech course)Op Amp Voltage Subtractors and Superpositional Thinking (ECE Design Fundamentals, GA Tech course)GPU Lecture 29: Cook-Torrance Specular Models (GPU Programming for Video Games, 2020-2023)GPU Lecture 29: Cook-Torrance Specular Models (GPU Programming for Video Games, 2020-2023)ECE4450 L4.2: 3080 vs 13700 (Operational Transconductance Amplifiers)ECE4450 L4.2: 3080 vs 13700 (Operational Transconductance Amplifiers)ECE4448 L31: Amplifier Tone Controls: The FMV Tone Stack (Guitar Amplification and Effects)ECE4448 L31: Amplifier Tone Controls: The FMV Tone Stack (Guitar Amplification and Effects)Does WotC's OGL Apply to Video Games? Is this legal? (Open Game License by Wizards of the Coast)Does WotC's OGL Apply to Video Games? Is this legal? (Open Game License by Wizards of the Coast)ECE3400 Lecture 35: Miller's Theorem and Feedback Capacitance (Analog Electronics, Georgia Tech)ECE3400 Lecture 35: Miller's Theorem and Feedback Capacitance (Analog Electronics, Georgia Tech)ECE4448 L18: Thevenin Equivalents for Triodes (Guitar Amplification & Effects, Georgia Tech course)ECE4448 L18: Thevenin Equivalents for Triodes (Guitar Amplification & Effects, Georgia Tech course)GPU Lecture 36: Deconstructing Unity's Standard Shader, Part 1 (GPU Programming for Video Games)GPU Lecture 36: Deconstructing Unity's Standard Shader, Part 1 (GPU Programming for Video Games)ECE3400 Lecture 15: Common Base Amplifiers (Analog Electronics, Georgia Tech course)ECE3400 Lecture 15: Common Base Amplifiers (Analog Electronics, Georgia Tech course)ECE3400 Lecture 37: Non-Ideal Op Amps: Non-Inverting Configuration (Analog Electronics)ECE3400 Lecture 37: Non-Ideal Op Amps: Non-Inverting Configuration (Analog Electronics)IBM PC XT Repair Progress: We Have DOS! (Retrofuturistic Hardware Vertically Integrated Project)IBM PC XT Repair Progress: We Have DOS! (Retrofuturistic Hardware Vertically Integrated Project)ECE4448 L9: Humbuckers (Guitar Amplification and Effects, Georgia Tech course)ECE4448 L9: Humbuckers (Guitar Amplification and Effects, Georgia Tech course)Superposition with Dependent Sources in Circuit Analysis (you can deactivate the dependent sources)Superposition with Dependent Sources in Circuit Analysis (you can deactivate the dependent sources)GPU Lecture 31: Lightmapping with Mixed Mode Lights in Unity (GPU Programming for Video Games)GPU Lecture 31: Lightmapping with Mixed Mode Lights in Unity (GPU Programming for Video Games)ECE3400 Lecture 36: Treble Response of Common Emitter Amplifiers via Open-Circuit Time ConstantsECE3400 Lecture 36: Treble Response of Common Emitter Amplifiers via Open-Circuit Time ConstantsGPU Bonus B: Updating Shaders for the URP, Part 2 (GPU Programming for Video Games, Georgia Tech)GPU Bonus B: Updating Shaders for the URP, Part 2 (GPU Programming for Video Games, Georgia Tech)
Яндекс.Метрика