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Saints Row: The Third™ - The Belgian Problem (♫ Track Edit)

Deep Silver Volition — Saints Row: The Third™ (2011 / 2020 Remastered)

♫ Lead Composer: Malcolm Kirby Jr.
♫ Licensed Music Contributors*
- The Deckers Power Plant : "Pitiless" - Dilemn
- Party Time : "Chemical Breaks" - Bonesaw
- The Ho Boat : "Fire Fight" - Jan Josef Cyrka
- The Belgian Problem : "Waking the Dead" (Mixed with) "Fearless Soul" - Harry D Gregson-Williams Christopher J Healings, Michael S Truman, Kirsty Hawkshaw
- Learning Computer : "Renegade" Chris Healings
- Air Steelport : "Red Dawn" Chris Healings

*Licensed music has stronger rights systems verifications than game musics in YouTube

🎧 Saints Row: The Third – Mission Track Edits (Unofficial)
▶️ Playlist: https://www.youtube.com/playlist?list=PL63IdQiB65uS74DrgwbpDXjMJFaVzxvJQ

ℹ️ Unofficial Edited Soundtrack
- HQ Concept Arts extracted from Saints Row: The Third Remastered
- Live Choreography Captures recorded in Saints Row IV

🛠️ Tools & Personal Modding Contribution
Used tools:
- IdolNinja's Sandbox (Custom Lua functions)
- My own additions (a download link will be provided soon):

- Lowered Weapon System (manual toggle to lower weapons)
- Dynamic Camera Swaps
- Seamless animation mods for the plyf model (e.g. sniper animation for rifles)
- SR3-style finishers replacing the default "Super Nutshots"
- Custom sprint melee moves
- Custom notoriety & corpse cleanup system
- Weapon tweaks (e.g. increased damage, full-auto pistols, SMGs as handguns)

💠 Track edit notes
This is a custom edition of selected mission tracks from Saints Row: The Third.
This playlist is the result of 3 months of work — from music mixing, composition, code scripting, in-game capture, to video editing with effects, reviews...
Several of these required full songification — that means building a musically cohesive structure (intro, development, coda, reprises, proper ending...) from isolated fragments.

Tracks with full edits include:

- When Good Heists Go Bad 2 (Track I originally worked on back in 2024)
- We're Going to Need Guns (Medium edit difficulty, but required creative work to make it hit well as a song)
- The Belgian Problem (One of the hardest — a mix between Mission 6 and Mission 18 with custom melodic additions. Fun fact: I have some Belgian roots in my family tree.)
- Learning Computer (Medium-hard edit. The base was cool, but required a bit of structure and cleanup.)
- The Ho Boat (Also a bit tricky — messy raw fragments, but worth refining.)

💠Special Mentions

Deckers Power Plant: Full remaster and remix of Dilemn’s "Pitiless", with enhanced aggressiveness and removed muffling from the original in-game mix

✨ Custom Additions
- The Belgian Problem: Added final strings & harmonic ostinato pad (composed)
- Deckers Power Plant: Custom transitional percussions and full remaster from game stems

🎚️ Tech Details
- Audio extracted directly from the game data files
- Mixed and edited by Curvenist
- All rights to the original music and materials belong to Deep Silver and the licensed composers/labels

Видео Saints Row: The Third™ - The Belgian Problem (♫ Track Edit) канала Curvenist
Яндекс.Метрика

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