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How The Binding of Isaac Was Made and Designed to Fail

This The Binding of Isaac documentary details the development of the indie game The Binding of Isaac and goes behind the scenes of its creation. Discover more about indie developer Edmund McMillen and what inspired him to make his first roguelike after the success of his previous game Super Meat Boy. The documentary covers the entire development, from the original The Binding of Isaac all the way to the final DLC titled Repentance. It explores all the design decisions that Edmund made and why he designed Isaac to fail.

Furthermore, it also takes a close look at all the problems Edmund and his co-developer Florian Himsl faced during Isaac’s development that started during a relaxing game jam. For example, the original Isaac was entirely made in Flash and this caused quite a lot of technical problems to get it to run properly on PC. Lastly, the documentary looks to the future to see what’s still in store for The Binding of Isaac and when we can expect a sequel to the successful roguelike.

Sources:
https://1drv.ms/b/s!AtL-iav41hYanSeVYlzC9zeaNaC2

Gameplay:
https://www.youtube.com/watch?v=j0JhD7Zehvc&ab_channel=arronmunroe

Interviews:
https://www.youtube.com/watch?v=H2HgDpHGDLs&ab_channel=BraceYourselfGames
https://www.youtube.com/watch?v=KJFsLJaZZ_4&ab_channel=NVIDIA

Outro song: Thank You R.G.E. - Joe Bagale

Follow me on Twitter if you'd like to follow the progress of future videos: https://twitter.com/GlenCallaert

#TheBindingOfIsaac #EdmundMcMillen #GameDevelopment

Видео How The Binding of Isaac Was Made and Designed to Fail канала ThatGuyGlen
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10 мая 2021 г. 20:08:44
00:25:17
Яндекс.Метрика