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Zero to Hero #31 | How to UV Unwrap, Bake Textures & Export a 3D Model | Blender 4.4 Course

This lecture tackles the often-confusing but essential concepts of UV unwrapping, texture baking, and exporting 3D models in Blender 4.4. You'll learn how to bridge the gap between 2D textures and 3D objects , understanding why UV mapping is crucial for applying detailed textures, optimizing your models, and preparing them for export to other software like game engines, or for efficient rendering.

📌 *Never miss a lecture — Subscribe and watch the Zero to Hero series in order here:* https://www.youtube.com/playlist?list=PLv8PCdBfk29mD3p0TC9ViRMgymi85MN6L

🔗 *Download the FREE project files to follow along with this series here:* https://www.artstation.com/marketplace/p/8G96P/free-project-assets-blender-4-4-zero-to-hero-series

This isn't just a "how-to" channel; it's a *"why-to" channel* that *builds careers*—your direct *roadmap from beginner to sought-after professional.* In this *professional development track*, you'll gain the *strategic insights* and *professional-grade mastery* essential to becoming a valuable asset in *3D art, animation, VFX, game development, and any related creative industry.*

_If you find this content valuable, please consider *liking the video* and *subscribing to the channel* to stay always up-to-date as more lectures are released on a regular basis._

⏱️ Chapters:
00:00:50 — Procedural PBR Textures: Why They Don't Need UV Mapping
00:01:30 — What is UV Mapping & UV Unwrapping? 2D to 3D Relationship Explained
00:01:45 — Blender UV Editing Basics: Unwrapping a Cube Tutorial & Concepts
00:07:59 — Understanding the UV Editor, Shader Editor, & 3D Viewport Connection in Blender
00:10:30 — Blender UV Unwrapping Tutorial: Mastering the UV Mapping Menu
00:12:56 — Working with UV Coordinates: Essential Setup for Textures in Blender
00:13:36 — Blender Smart UV Project: Quick & Automated UV Unwrapping
00:14:25 — The UV Coordinate System Explained: 0-1 Range for Texture Mapping
00:16:00 — Basic UV Mapping: Project from View Technique in Blender
00:17:56 — 3D Object to Texture Mapping: Correlation & Control in Blender
00:22:06 — Blender UV Seams: Controlled Unwrapping for Better Textures
00:23:52 — Essential Blender Tip: Always Apply All Transforms (Ctrl+A) Before UV Unwrapping
00:28:20 — Seamless Texture Tiling in Blender with the Mapping Node
00:32:15 — Comprehensive UV Unwrapping Workflow Review in Blender
00:38:16 — Blender Texture Baking: Step-by-Step Guide using Cycles
00:46:20 — Benefits of Texture Baking: Optimize 3D Models for Export & Game Engines
00:47:26 — Blender to Unreal Engine 5: Importing Baked 3D Models Demonstration
00:48:08 — Crucial Step: Always Save Your Baked Textures in Blender
00:48:39 — Blender UV Tutorial: Final Summary & Key Takeaways

Видео Zero to Hero #31 | How to UV Unwrap, Bake Textures & Export a 3D Model | Blender 4.4 Course канала Alan Aronica-Knightley
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