Zero to Hero #31 | How to UV Unwrap, Bake Textures & Export a 3D Model | Blender 4.4 Course
This lecture tackles the often-confusing but essential concepts of UV unwrapping, texture baking, and exporting 3D models in Blender 4.4. You'll learn how to bridge the gap between 2D textures and 3D objects , understanding why UV mapping is crucial for applying detailed textures, optimizing your models, and preparing them for export to other software like game engines, or for efficient rendering.
📌 *Never miss a lecture — Subscribe and watch the Zero to Hero series in order here:* https://www.youtube.com/playlist?list=PLv8PCdBfk29mD3p0TC9ViRMgymi85MN6L
🔗 *Download the FREE project files to follow along with this series here:* https://www.artstation.com/marketplace/p/8G96P/free-project-assets-blender-4-4-zero-to-hero-series
This isn't just a "how-to" channel; it's a *"why-to" channel* that *builds careers*—your direct *roadmap from beginner to sought-after professional.* In this *professional development track*, you'll gain the *strategic insights* and *professional-grade mastery* essential to becoming a valuable asset in *3D art, animation, VFX, game development, and any related creative industry.*
_If you find this content valuable, please consider *liking the video* and *subscribing to the channel* to stay always up-to-date as more lectures are released on a regular basis._
⏱️ Chapters:
00:00:50 — Procedural PBR Textures: Why They Don't Need UV Mapping
00:01:30 — What is UV Mapping & UV Unwrapping? 2D to 3D Relationship Explained
00:01:45 — Blender UV Editing Basics: Unwrapping a Cube Tutorial & Concepts
00:07:59 — Understanding the UV Editor, Shader Editor, & 3D Viewport Connection in Blender
00:10:30 — Blender UV Unwrapping Tutorial: Mastering the UV Mapping Menu
00:12:56 — Working with UV Coordinates: Essential Setup for Textures in Blender
00:13:36 — Blender Smart UV Project: Quick & Automated UV Unwrapping
00:14:25 — The UV Coordinate System Explained: 0-1 Range for Texture Mapping
00:16:00 — Basic UV Mapping: Project from View Technique in Blender
00:17:56 — 3D Object to Texture Mapping: Correlation & Control in Blender
00:22:06 — Blender UV Seams: Controlled Unwrapping for Better Textures
00:23:52 — Essential Blender Tip: Always Apply All Transforms (Ctrl+A) Before UV Unwrapping
00:28:20 — Seamless Texture Tiling in Blender with the Mapping Node
00:32:15 — Comprehensive UV Unwrapping Workflow Review in Blender
00:38:16 — Blender Texture Baking: Step-by-Step Guide using Cycles
00:46:20 — Benefits of Texture Baking: Optimize 3D Models for Export & Game Engines
00:47:26 — Blender to Unreal Engine 5: Importing Baked 3D Models Demonstration
00:48:08 — Crucial Step: Always Save Your Baked Textures in Blender
00:48:39 — Blender UV Tutorial: Final Summary & Key Takeaways
Видео Zero to Hero #31 | How to UV Unwrap, Bake Textures & Export a 3D Model | Blender 4.4 Course канала Alan Aronica-Knightley
📌 *Never miss a lecture — Subscribe and watch the Zero to Hero series in order here:* https://www.youtube.com/playlist?list=PLv8PCdBfk29mD3p0TC9ViRMgymi85MN6L
🔗 *Download the FREE project files to follow along with this series here:* https://www.artstation.com/marketplace/p/8G96P/free-project-assets-blender-4-4-zero-to-hero-series
This isn't just a "how-to" channel; it's a *"why-to" channel* that *builds careers*—your direct *roadmap from beginner to sought-after professional.* In this *professional development track*, you'll gain the *strategic insights* and *professional-grade mastery* essential to becoming a valuable asset in *3D art, animation, VFX, game development, and any related creative industry.*
_If you find this content valuable, please consider *liking the video* and *subscribing to the channel* to stay always up-to-date as more lectures are released on a regular basis._
⏱️ Chapters:
00:00:50 — Procedural PBR Textures: Why They Don't Need UV Mapping
00:01:30 — What is UV Mapping & UV Unwrapping? 2D to 3D Relationship Explained
00:01:45 — Blender UV Editing Basics: Unwrapping a Cube Tutorial & Concepts
00:07:59 — Understanding the UV Editor, Shader Editor, & 3D Viewport Connection in Blender
00:10:30 — Blender UV Unwrapping Tutorial: Mastering the UV Mapping Menu
00:12:56 — Working with UV Coordinates: Essential Setup for Textures in Blender
00:13:36 — Blender Smart UV Project: Quick & Automated UV Unwrapping
00:14:25 — The UV Coordinate System Explained: 0-1 Range for Texture Mapping
00:16:00 — Basic UV Mapping: Project from View Technique in Blender
00:17:56 — 3D Object to Texture Mapping: Correlation & Control in Blender
00:22:06 — Blender UV Seams: Controlled Unwrapping for Better Textures
00:23:52 — Essential Blender Tip: Always Apply All Transforms (Ctrl+A) Before UV Unwrapping
00:28:20 — Seamless Texture Tiling in Blender with the Mapping Node
00:32:15 — Comprehensive UV Unwrapping Workflow Review in Blender
00:38:16 — Blender Texture Baking: Step-by-Step Guide using Cycles
00:46:20 — Benefits of Texture Baking: Optimize 3D Models for Export & Game Engines
00:47:26 — Blender to Unreal Engine 5: Importing Baked 3D Models Demonstration
00:48:08 — Crucial Step: Always Save Your Baked Textures in Blender
00:48:39 — Blender UV Tutorial: Final Summary & Key Takeaways
Видео Zero to Hero #31 | How to UV Unwrap, Bake Textures & Export a 3D Model | Blender 4.4 Course канала Alan Aronica-Knightley
Blender Blender 4.4 UV Unwrapping UV Mapping Texture Baking 3D Models Export 3D Models Game Engines Zero to Hero 3D Art Animation VFX Game Development Blender Tutorial UV Editor Shader Editor 3D Viewport Smart UV Project UV Seams Apply Transforms Texture Tiling Cycles Unreal Engine 5 3D workflow professional development 3D design digital art texturing modeling rendering PBR textures procedural textures
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29 июня 2025 г. 6:17:29
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