Vault Happiness Solved - Vault-Tec Workshop
My Twitch: http://www.twitch.tv/scotchandsmokerings - Mods Used: http://oxhorn.it/mods-used - Oxhorn's Free Fallout 4 Settlement Happiness Calculator: http://oxhorn.it/happiness-calculator - My Fantasy Novel: http://www.cloranhastings.com/
My settlement happiness calculator: http://oxhorn.it/happiness-calculator
Experiments Unleashed: http://www.nexusmods.com/fallout4/mods/16922/
+Vault Happiness Solved Breakdown+
Note: All of this data comes from TherionMEC's helpful article on reddit. Thank you Therion for doing this research. Read the article here: https://www.reddit.com/r/fo4/comments/4v3jpo/vaulttec_workshop_experiments_resulting_products/
Summary:
++Non-experiment Happiness Items++
Pommel Horse : 2 happiness
Weight Bench : 2 happiness
Barber : 5 happiness
++Experiment Happiness Items++
+++Power Cycle 1000+++
All variants may only be run from 6:00am to 8:00pm, limiting their use as power supplies.
Additional Power: Produces 4 power, costs 4 steel 4 copper 2 rubber 3 screw to build, must be manned, kills settlers.
Sustained use: Produces 2 power, costs 4 steel 3 screw 2 rubber 2 copper 4 buffout to build, must be manned, kills settlers.
Environment enhancement: Produces 2 power, costs 4 steel 3 screw 2 rubber 2 copper to build, must be manned.
+++Soda Fountain+++
Appetite Suppressant: Produces 1 food, consumes 2 power, costs 6 steel 3 glass to build, manned by gardeners (same as mutfruit).
Mood Enhancement: Produces 15 happiness, consumes 2 power, costs 6 steel 3 glass to build, must be manned.
Caffeinated: Produces 5 happiness, consumes 2 power, costs 6 steel 3 glass to build, must be manned.
+++Phoropter+++
Subliminal Messaging: Produces 15 happiness, consumes 6 power, costs 4 steel 5 n. material 2 aluminum 3 glass 2 circuitry to build, must be manned.
Vault Monitoring: Produces 5 happiness, consumes 3 power, costs 4 steel 25 n. material 3 glass 2 aluminum to build, must be manned.
Eye Care: Produces 10 happiness, consumes 3 power, costs 4 steel 3 glass 2 aluminum 2 n. material to build, must be manned.
+++Slot Machine+++
Indentured Servitude: Produces 29 caps daily, consumes 1 power, costs 4 steel 2 screw 3 plastic 2 gear 2 circuitry to build.
Profiling: Produces 5 happiness, produces 10 caps occasionally, consumes 1 power, costs 4 steel 2 screw 3 plastic 2 gear 2 circuitry 2 glass to build.
Lost Revenue: Produces 15 happiness, consumes 1 power, costs 4 steel 2 screw 3 plastic 2 gear 2 circuitry 500 bottlecaps to build.
Видео Vault Happiness Solved - Vault-Tec Workshop канала Oxhorn
My settlement happiness calculator: http://oxhorn.it/happiness-calculator
Experiments Unleashed: http://www.nexusmods.com/fallout4/mods/16922/
+Vault Happiness Solved Breakdown+
Note: All of this data comes from TherionMEC's helpful article on reddit. Thank you Therion for doing this research. Read the article here: https://www.reddit.com/r/fo4/comments/4v3jpo/vaulttec_workshop_experiments_resulting_products/
Summary:
++Non-experiment Happiness Items++
Pommel Horse : 2 happiness
Weight Bench : 2 happiness
Barber : 5 happiness
++Experiment Happiness Items++
+++Power Cycle 1000+++
All variants may only be run from 6:00am to 8:00pm, limiting their use as power supplies.
Additional Power: Produces 4 power, costs 4 steel 4 copper 2 rubber 3 screw to build, must be manned, kills settlers.
Sustained use: Produces 2 power, costs 4 steel 3 screw 2 rubber 2 copper 4 buffout to build, must be manned, kills settlers.
Environment enhancement: Produces 2 power, costs 4 steel 3 screw 2 rubber 2 copper to build, must be manned.
+++Soda Fountain+++
Appetite Suppressant: Produces 1 food, consumes 2 power, costs 6 steel 3 glass to build, manned by gardeners (same as mutfruit).
Mood Enhancement: Produces 15 happiness, consumes 2 power, costs 6 steel 3 glass to build, must be manned.
Caffeinated: Produces 5 happiness, consumes 2 power, costs 6 steel 3 glass to build, must be manned.
+++Phoropter+++
Subliminal Messaging: Produces 15 happiness, consumes 6 power, costs 4 steel 5 n. material 2 aluminum 3 glass 2 circuitry to build, must be manned.
Vault Monitoring: Produces 5 happiness, consumes 3 power, costs 4 steel 25 n. material 3 glass 2 aluminum to build, must be manned.
Eye Care: Produces 10 happiness, consumes 3 power, costs 4 steel 3 glass 2 aluminum 2 n. material to build, must be manned.
+++Slot Machine+++
Indentured Servitude: Produces 29 caps daily, consumes 1 power, costs 4 steel 2 screw 3 plastic 2 gear 2 circuitry to build.
Profiling: Produces 5 happiness, produces 10 caps occasionally, consumes 1 power, costs 4 steel 2 screw 3 plastic 2 gear 2 circuitry 2 glass to build.
Lost Revenue: Produces 15 happiness, consumes 1 power, costs 4 steel 2 screw 3 plastic 2 gear 2 circuitry 500 bottlecaps to build.
Видео Vault Happiness Solved - Vault-Tec Workshop канала Oxhorn
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