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[ Custom Campaign ] GoldenEye: Tower Project by Various [ June 26th, 2024 ] + Soviet Office Tower

#goldeneye #goldeneye007 #goldeneye64

http://n64vault.com/ge-campaigns:goldeneye-tower-project

Author: Various
Date: June 26th, 2024
Category: GE Campaigns
Expansion Pak: Yes
GoldenEye: Tower Project
Developed and tested on real hardware - requires Nintendo 64(c) Expansion Pak(c)

Info:
This is a compilation of 5 levels made by the community, centered around a tower theme.
Each map author was given a hallway and limited floor dimensions to create a mission within.
This is the end result, enjoy!

Installation:
Use an xdelta patcher or Hack64's web patcher to apply the xdelta file onto a USA copy of GoldenEye 007.
https://hack64.net/tools/patcher.php

Level Credits:
Tower Intro by Carnivorous
Floor #1, Toxic by Pheonarx
Floor #2, Works by MRKane
Floor #3, Office by Coockie
Floor #4, Facility by 00action
Floor #5, Rescue by Sixty Four

Model Credits:
Pizza box, Bond's pizza uniform, drone gun, mop bucket, Solo Jazz cup, Sony ICF-EX5MK2 and SGI Indigo2 by Carnivorous
TWINE chair and Vault Newspaper by 00action

Sound Credits:
M45, GAR Defender firing sounds by Carnivorous
Office boss screams from Max Payne by Remedy Entertainment

Music Credits:
Facility music track is by CHLindin (http://n64vault.com/ge-music:custom-music-set)
Folder music and various music hex edits by Carnivorous
Intro music is Made in America by Gary Lionelli

Radio Credits:
The Doobie Brothers - It Keeps You Runnin'
Foster the People – Pumped Up Kicks (Crusin' USA Remix)
Adrian Gurvitz - The Way I Feel

Version History:
1.0:
- Initial release (Jun 27 2024)

Disclaimer:
By using this patch you confirm that you will not sell or make any profit on the patch or resulting modified ROM.
You also agree that the ROM will not be included in any emulator builds or assembled ROM sets.

_

http://n64vault.com/ge-levels:office

Author: Dragonsbrethren
Date: February 17th, 2008
Category: GE Solo Levels
Expansion Pak: No
Mission: Soviet Office Tower
Author: Dragonsbrethren
Date: February 17th, 2008
Edited: October 1st, 2021 (by 00action & Wreck)

DESCRIPTION:
This is a brand new map for GoldenEye 007, created with Valve Hammer Editor, Crafty, and the GoldenEye Setup Editor. The included IPS patch contains both single player and multiplayer setup files, simply select "Office" from either menu to play the map.

PATCHING:
To play, simply patch a copy of a clean GoldenEye ROM in .z64 format with your favorite IPS patching program or the GoldenEye Setup Editor. If you wish to create your own setup with the map, all the files needed are included in the "individual" folder in this archive.

If you're using Project64, you'll want to make sure you configure the emulator properly. Right-click on your patched ROM in the ROM list, choose "Edit Game Settings," and make change them to the following:

CPU core style: Recompiler
Self-modifying core Method: Change Memory & Cache
Memory Size: 4 MB
Advanced Block Linking: Off
Default Save Type: Use First Used Save Type
Counter Factor: 2
*Large Compile Buffer *Use TLB
*Register caching
*SP Hack

CONTACT:
If you wish to comment about the map or you have any problems, the best place to bring it up would be the Shooters Forever Forums:

http://shootersforever.battlefieldforever.com/forums_message_boards/

EDIT NOTES (00action):
-Background optimized, split into rooms and added portals.
-Fixed some very noticeable UV problems.
-Remade clipping file.
-Fixed the Commandants text not showing correctly.
-Made a slight adjustment to ending action block to prevent guards and guns disappearing before level fades to black.
-Made slight adjustment to sets so paths were not going through objects.
-Added action block to open roof door when commandant is running to the roof because he kept getting stuck.
-Adjusted guard action blocks to prevent them being alerted and teleporting through locked doors.
-Adjusted ending action block to prevent helicopter jumping in cutscene.
-Updated MP setup presets to link to new clipping.
-Mission sky/fog added to MP setup 2, 3 and 4P.

EDIT NOTES (Wreck):
-Made new action block for Commandant interaction, allowed him to attack player if injured.
-Removed an AI pathing link that spanned through walls.
-Added new "elevator guard" packs.
-Included weapons inside wooden crates.
-Changed rooftop door model (old beta one had missing pieces).
-Updated various object flags, such as on doors.
-Altered door sizing and positioning.
-Set body armour to not be available on all difficulties.
-Put in a new optional bonus objective.
-Set/tweaked guard stats.
-Other small miscellaneous details.
-Edited MP setup, and included an overhead map in zip file.
-Rebuilt mod off new base ROM (previous had texture hit sound errors).

Видео [ Custom Campaign ] GoldenEye: Tower Project by Various [ June 26th, 2024 ] + Soviet Office Tower канала kawamikaze
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