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Unity Dynamic Camera Effects Showcase (HDRP/URP)
Dynamic Camera Effects is a pack of 28 full-screen post-processing effects for HDRP and URP. Every effect has a wide range of exposed settings so you can shape the look to fit your game. Tweak a few sliders and the same effect can feel completely different.
Most effects are driven by shader math and don't need any textures at all. Things like poison, electrifying, glitch, drunk, drowsy, tunnel vision, TV noise, speed lines, height vertigo, shockwave, grayscale, camera pulse, fading out, and the scan effect are all purely procedural. Just drop them in and adjust the settings.
Some effects use textures for extra detail. Blood droplets, streaks, and splashes use texture atlases for the splatter shapes. Glass cracks and bullet holes use albedo, normal, and roughness maps for realistic refraction and specular. The freeze effect uses a frost overlay with a normal map. Low health uses a blood overlay texture. Textures are included for all of these.
Grenade effects (flashbang, stun, concussion, gas) react to distance and line of sight. Closer grenades hit harder and last longer. The blood system spawns individual elements on screen with procedural dripping, drying, and lifetime. Water drops have three modes (rain, submerged, face splash) with physically based refraction. Glass cracks have specular highlights and fresnel reflection.
Both HDRP and URP share the same shader core so the effects look identical across pipelines. A demo scene is included for each with a player controller and an effect manager that lets you cycle through and test everything at runtime.
Видео Unity Dynamic Camera Effects Showcase (HDRP/URP) канала DTS
Most effects are driven by shader math and don't need any textures at all. Things like poison, electrifying, glitch, drunk, drowsy, tunnel vision, TV noise, speed lines, height vertigo, shockwave, grayscale, camera pulse, fading out, and the scan effect are all purely procedural. Just drop them in and adjust the settings.
Some effects use textures for extra detail. Blood droplets, streaks, and splashes use texture atlases for the splatter shapes. Glass cracks and bullet holes use albedo, normal, and roughness maps for realistic refraction and specular. The freeze effect uses a frost overlay with a normal map. Low health uses a blood overlay texture. Textures are included for all of these.
Grenade effects (flashbang, stun, concussion, gas) react to distance and line of sight. Closer grenades hit harder and last longer. The blood system spawns individual elements on screen with procedural dripping, drying, and lifetime. Water drops have three modes (rain, submerged, face splash) with physically based refraction. Glass cracks have specular highlights and fresnel reflection.
Both HDRP and URP share the same shader core so the effects look identical across pipelines. A demo scene is included for each with a player controller and an effect manager that lets you cycle through and test everything at runtime.
Видео Unity Dynamic Camera Effects Showcase (HDRP/URP) канала DTS
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25 апреля 2026 г. 9:03:39
00:04:39
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