Adding physics combat to my action game | Withersworn Devlog
Combining physics with action combat can be a dangerous and daunting task but there is great potential fun and strategy in its use. Lets try and see how it works out!
➤ Wishlist Withersworn - https://store.steampowered.com/app/2243990/Withersworn/
➤ 2024 Test Room Demo - https://asarge.itch.io/withersworn
➤ Patreon - https://www.patreon.com/Asarge
➤ Twitter - https://twitter.com/AndreSargeant
➤ TikTok - https://www.tiktok.com/@andre_sargeant
➤ Discord - https://discord.gg/9t58b7YcyM
➤ Music
GameChops - Zelda & Chill Trilogy by Mikel
https://www.youtube.com/watch?v=oCaOSz13h_o
Minuet of Forest / Lost Woods (Ocarina of Time)
Dragon Roost Island (Wind Waker)
Korok Forest (Breath of the Wild)
Song of Healing (Majoras Mask)
// Video Description
Not many spectacle fighter action games attempt physics combat (and for probably good reason). I think it is both fun and lets games reach a whole new dimension of immersive gameplay. Not only that but with the giant colossal enemies it can also make for some cinematic dynamic encounters. A very exciting exploration!
// About
Hi, I'm Andre Sargeant otherwise known as Asarge. I'm currently solo developing the high fantasy, fast mobility action game Withersworn. I also worked as the artist and animator on the pixel action rpg Aethyr. I'm a bit new to learning programming and 3D but will try my best to deliver the greatest game I can!
Software:
Engine - Unity URP 2022 LTS
Programming - Visual Studio Code
3D Modeling - Blender
Textures - Substance Painter 2022
Illustration - Procreate
PC Specs & Hardware:
GPU - NVIDIA GeForce RTX 4070 Ti
CPU - Intel i7-13700K
RAM - 32GB
Mouse: Logitech G502
Keyboard: Logitech G512 SE
Chapters
0:00 - Physics Gameplay
1:16 - Active Ragdoll
3:23 - Rope Simulation
4:25 - Behavior Objects
6:57 - Colossal Boss Physics
8:31 - Updated Grapple
9:21 - Additional & Future Changes
#devlog #indiegame #gamedev #unity
Видео Adding physics combat to my action game | Withersworn Devlog канала Asarge
indie game, making a game, I made a game, spectacle fighter, high speed, mobility, action game, third person, shooter, hack and slash, grapple, swinging, e=mc2
➤ Wishlist Withersworn - https://store.steampowered.com/app/2243990/Withersworn/
➤ 2024 Test Room Demo - https://asarge.itch.io/withersworn
➤ Patreon - https://www.patreon.com/Asarge
➤ Twitter - https://twitter.com/AndreSargeant
➤ TikTok - https://www.tiktok.com/@andre_sargeant
➤ Discord - https://discord.gg/9t58b7YcyM
➤ Music
GameChops - Zelda & Chill Trilogy by Mikel
https://www.youtube.com/watch?v=oCaOSz13h_o
Minuet of Forest / Lost Woods (Ocarina of Time)
Dragon Roost Island (Wind Waker)
Korok Forest (Breath of the Wild)
Song of Healing (Majoras Mask)
// Video Description
Not many spectacle fighter action games attempt physics combat (and for probably good reason). I think it is both fun and lets games reach a whole new dimension of immersive gameplay. Not only that but with the giant colossal enemies it can also make for some cinematic dynamic encounters. A very exciting exploration!
// About
Hi, I'm Andre Sargeant otherwise known as Asarge. I'm currently solo developing the high fantasy, fast mobility action game Withersworn. I also worked as the artist and animator on the pixel action rpg Aethyr. I'm a bit new to learning programming and 3D but will try my best to deliver the greatest game I can!
Software:
Engine - Unity URP 2022 LTS
Programming - Visual Studio Code
3D Modeling - Blender
Textures - Substance Painter 2022
Illustration - Procreate
PC Specs & Hardware:
GPU - NVIDIA GeForce RTX 4070 Ti
CPU - Intel i7-13700K
RAM - 32GB
Mouse: Logitech G502
Keyboard: Logitech G512 SE
Chapters
0:00 - Physics Gameplay
1:16 - Active Ragdoll
3:23 - Rope Simulation
4:25 - Behavior Objects
6:57 - Colossal Boss Physics
8:31 - Updated Grapple
9:21 - Additional & Future Changes
#devlog #indiegame #gamedev #unity
Видео Adding physics combat to my action game | Withersworn Devlog канала Asarge
indie game, making a game, I made a game, spectacle fighter, high speed, mobility, action game, third person, shooter, hack and slash, grapple, swinging, e=mc2
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28 марта 2025 г. 11:39:59
00:12:05
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